World of Warships

Kii – Tier VIII – Japanese Battleship – Stats, Armour & Pictures

An amalgam of the Amagi class battlecruiser and Tosa class battleships, the next design in line was to combine the high speed of the former with the protection of the latter – thus becoming the Japanese navy’s first true fast battleship.

Source: Gamemodels3d.com

Please be aware all the following information is from Supertest Server, meaning it’s not final and it might change before the final release.

Pictures

Amour

Statistics

General

Level 8
Health 68 200
Main battery
Maximum firing range 18 680
  410 mm/45 3rd Year Type ‎5 x 2 410 mm
Secondary armament
  Maximum firing range 5 000
  100 mm/65 Type98 ‎8 x 2 100 mm
  140 mm/50 3rd Year Type ‎8 x 1 140 mm
Torpedo tubes
  610 mm Triple ‎2 x 3 610 mm
Air defense
  100 mm/65 Type98 ‎8 x 2 100 mm
  40 mm Bofors “Chi” Type98 ‎16 x 2 40 mm
  25 mm/60 Type96 Triple mod. 1 ‎17 x 3 25 mm
Maximum speed 29.5
Turning radius 880
Rudder shift time 20.7
Surface detectability range 17.82
Air detectability range 13.74
Experience Cost 0
Price 12 900

Main Battery

410 mm/45 3rd Year Type
 Guns ‎2 x 410 mm
 Reloading time 35
 Accuracy
  Sigma 1.7σ
  Horizontal Dispersion 163
  Vertical Spread 617
 Traverse Speed 3.3
 Vertical traverse rate 5
 Smoke Penalty 8.38
 Max HP 20 000
Type of projectile HE Type0
Alpha damage 6 500
Damage 3 960
Alpha piercing HE 68
Explosion size 2.34
Burn prob 0.3
Projectile speed 805
Projectile mass 938.5
Projectile krupp 3
Projectile detonator 0.001
Detonator threshold 2
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9
Type of projectile AP/APC Type91
Alpha damage 12 600
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 806
Projectile mass 1 020
Projectile krupp 2 711
Projectile detonator 0.033
Detonator threshold 68
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9

Main Battery Sector Fire

Kii Sector Fire.png

Main Battery Turret Placement

Kii Turret Placement.png

Secondary Armament

100 mm/65 Type98
 Guns ‎2 x 100 mm
 Reloading time 3
 Accuracy
  Sigma 1.0σ
  Horizontal Dispersion 163
  Vertical Spread 617
 Traverse Speed 60
 Vertical traverse rate 1
 Smoke Penalty 0.0001
 Max HP 800
Type of projectile HE Type98
Alpha damage 1 700
Damage 280
Alpha piercing HE 17
Explosion size 0.28
Burn prob 0.06
Projectile speed 1 000
Projectile mass 13
Projectile krupp 480
Projectile detonator 0.001
Detonator threshold 2
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9
140 mm/50 3rd Year Type
 Guns ‎1 x 140 mm
 Reloading time 8
 Accuracy
  Sigma 1.0σ
  Horizontal Dispersion 163
  Vertical Spread 617
 Traverse Speed 60
 Vertical traverse rate 1
 Smoke Penalty 0.0001
 Max HP 800
Type of projectile AP Type2
Alpha damage 2 700
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 850
Projectile mass 38
Projectile krupp 1 794
Projectile detonator 0.025
Detonator threshold 23
Underwater Dist Factor 0.8
Underwater Penetration Factor 0.9

Secondary Armament Sector Fire

Kii Second Sector Fire.png

Torpedo Tubes

610 mm Triple
 Torpedoes ‎3 x 610 mm
 Reloading time 90
 Traverse Speed 25
 Vertical traverse rate 25
 Torpedo angles 3.6…12
 Max HP 1 200
Type of torpedo Type93 mod. 2
Arming time 1
Alpha damage 40 200
Damage 1 200
Alpha piercing HE 1 000
Speed 63
Max distance 200 ( 6.0 km )
Surface detectability range 1.6
Alert distance 100
Explosion size 1.1

Torpedo Tubes Sector Fire

Kii Torpedo Sector Fire.png

Torpedo Tubes Placement

Kii Torpedo Placement

Please note this image has an error, one Torpedo Tube is missing on the right side.

Air Defence

Aura Far

100 mm/65 Type98 ( 8 x 2 100 mm )
  Antiair aura 1.66
  Maximum firing range 167 ( 5.0 km )
  Reloading time 5
  Max HP 800

Aura Medium

40 mm Bofors “Chi” Type98 ( 16 x 2 40 mm )
  Antiair aura 1.76
  Maximum firing range 117 ( 3.5 km )
  Reloading time 0.5
  Max HP 200
25 mm/60 Type96 Triple mod. 1 ( 17 x 3 25 mm )
  Antiair aura 1.04
  Maximum firing range 103 ( 3.1 km )
  Reloading time 0.5
  Max HP 200

Hull

Health 68 200
Maximum speed 29.5
Rudder shift time 20.7
Turning radius 880
Visibility Coefficient 27.94
Surface detectability range 17.82
Air detectability range 13.74
Visibility Coefficent GK 12.3
Visibility Coefficent GK by plane 8.2

Engine

Engine power 131 200
Forward engine up time 60
Backward engine up time 30
Max HP 68 200

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

‎Kii

‎Propulsion: 131,200 hp

‎Type8 mod. 1

‎410 mm/45 Type3

‎Type93 mod. 2

Consumables

Slot 1
Slot 2
Slot 3

‎Damage Control Party I

‎Repair Party I

‎Spotting Aircraft I

‎Damage Control Party II

‎Repair Party II

‎Spotting Aircraft II

‎Catapult Fighter I

‎Catapult Fighter II

Upgrades

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5

‎Main Armaments Modification 1

‎Aiming Systems Modification 1

‎Damage Control System Modification 1

‎Damage Control System Modification 2

‎Target Acquisition System Modification 1

‎Auxiliary Armaments Modification 1

‎Main Battery Modification 2

‎Propulsion Modification 1

‎Propulsion Modification 2

‎Concealment System Modification 1

‎Magazine Modification 1

‎AA Guns Modification 2

‎Steering Gears Modification 1

‎Steering Gears Modification 2

‎Spotting Aircraft Modification 1

‎Secondary Battery Modification 2

‎Damage Control Party Modification 1

Permanent Camouflage

Type 10

Decreases the firing accuracy of the enemy, reduces ship detectability and increases the amount of XP earned by the ship and her Commander.

 

 

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One comment

  1. I was slightly concerned when I saw that all the gun stats were worse then the Amagi… but that belt armor is 100mm thicker. Hell, that armor layout/thickness looks similar to the Izumo… daddy likes

    Like

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