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World of Tanks Update 9.20: Common Test

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List of Preliminary Changes

New Random Battle type: Grand Battle

Rules:

  • Two teams, 30 players each
  • Only Tier X vehicles are available
  • Battle duration is 15 minutes
  • Victory conditions:
    • Capture the enemy base
    • Destroy all enemy vehicles

Matchmaker

  • The Grand Battles are created from the common queue of the Random Battle mode.
  • Only Tier X vehicles can participate in the Grand Battles.
  • Players enter the Grand Battles randomly, by analogy with other battle types: Assault and Encounter Battle.
  • By default, the Grand Battles are enabled for all players.
  • The Grand Battles can be enabled/disabled in the game settings: Settings > General > Random Battle Types > Grand Battle.
  • Each team is conventionally divided into three sub-groups, 10 players each.
  • Players cannot change sub-groups; belonging to a sub-group is determined by the matchmaker.
  • Team composition in the Grand Battles is regulated by the general rules of Matchmaker 2.0.
  • The matchmaker assembles corresponding sub-groups of vehicles by types.
  • The number of SPGs in the Grand Battles is limited to four vehicles.
  • The difference in the number of Platoon players (according to the rules of the matchmaker) should not exceed 2.
  • If at least one of the Platoon members has the Grand Battle option enabled, the entire Platoon is considered participating in this type of battles.

Map

  • In the current update, the Grand Battles will be played only on one map (Nebelberg)
  • The map size is 1.4×1.4 km
  • Players’ spawning point depends on their sub-groups
  • Each team is divided into three sub-groups
  • Each sub-group has its own spawn point
  • Each team has its own base

Interface

  • The loading screen, the statistics screen (displayed upon pressing TAB), the battle results window and the team panels are designed to display all 60 players.
  • Both teams are divided into sub-groups
  • Composition of each sub-group can be viewed in details by clicking on the corresponding group
  • Changed the upper progress bar of the user interface. In addition to the total number of destroyed enemy vehicles, the progress bar also displays the percentage of the total durability (HP) of each team.

Awards, Achievements, Statistics

  • Players in the Grand Battles and in Random Battles (level 12 battles only) can receive bonds as the reward. Only players who earn over 400 base experience in the battle will receive bonds.
  • The amount of the received Bonds directly depends on the amount of the earned experience
  • Players can complete Personal Missions in the Grand Battles, as well as earn any awards that are available in the Random Battles
  • In Grand Battles, players will earn Mastery Badges and Marks of Excellence, they way they do in the Random Battles.
  • The Grand Battles are not counted in the Summary of the player’s Service Record and do not affect the statistics of the Random Battles
  • The statistics on the Grand Battles will be displayed in Service Record > Statistics > Battle type: Grand Battle
  • Statistics on particular vehicles in the Grand Battles will be displayed in Service Record > Vehicles > Battle type: Grand Battle

Improvements to Ranked Battles

Client-related improvements:

  • Added the functionality of earning the Marks of Excellence and Mastery Badges in the Ranked battles.
  • Added the visual influence of the Directives upon the technical characteristics of vehicles in the infotips and simplified technical characteristics.
  • Added the functionality of equipping Directives in the vehicle comparison interface so that their influence can be considered.
  • Added the option that enables auto-resupply of Directives in the purchase interface.
  • Improved equipment can be dismounted for bonds only.
  • Added the functionality that displays the vehicle ranks in the vehicle panel when the Ranked Battles mode is selected.
  • Improved the interface of displaying the reward received for the previous stage. The information about the received reward is also displayed in the pop-up hint when hovering over the rank.
  • Reworked the calendar interface in the mode. Information about the Prime Times on each server for the selected day is now displayed in the calendar window (not in the pop-up hint, as it was before).
  • Changed the list of maps that are available in the mode. Now battles will be played on the following maps:
    • Mines
    • Prokhorovka
    • Abbey
    • El Halluf
    • Airfield
    • Malinovka
    • Himmelsdorf
    • Murovanka
    • Paris
    • Karelia
    • Lakeville
    • Siegfried Line
    • Sand River
    • Erlenberg
    • Arctic Region
    • Tundra
    • Ensk
    • Swamp
    • Westfield
    • Fisherman’s Bay
    • Highway
    • Serene Coast
    • Windstorm
    • Fjords
    • Pilsen
  • Improvements to the matchmaker:
    • The number of SPGs will be limited to 2 vehicles per team.
    • Improved the matchmaking by vehicle types (the matchmaker will try to assemble similar teams)
    • Improved the system of assembling teams by ranks.
  • Reworked the interface when entering the mode: added information about available servers; reworked the display of information about the Prime Times.
  • Added special hints that explain the basic mechanics and main features of the mode to the loading screen in the Ranked Battles. Implemented a separate option that allows configuring the loading screen in the Ranked Battles mode and suggests three variants of the loading screen (by analogy with the options for the Random Battles):
    • Text only
    • Illustrated tips
    • Minimap

Improvements to the display of the Season Leaders:

  • Added the event archive—statistics of players for previous seasons can be viewed.
  • Added the filters: clan-mates and friends. Players will be able to view the positions of their clan-mates and friends on the Leaderboard.

Hall of Fame

  • The new version of Hall of Fame is now available in the game client.
  • The new version of Hall of Fame has been added to the Service Record tab.
  • Players will be able to view their achievements in the Random Battles not only for the account in general, but also for each particular vehicle; they can also view the best tankmen.
  • Players will be able to compare their achievements with those of friends, clan mates, and other players in several time periods.
  • Moreover, players will be able to monitore their battle performance using the new World of Tanks rating (WTR) that displays the player’s performance on particular vehicles as compared to all players on the server.
  • The Hall of Fame and new WTR are at the stage of open beta-testing. These development of these functionalities is still in progress, and we welcome your feedback and suggestions.

Improvements to the stun mechanics

  1. Added the total time of caused stun to the Battle Results
  2. Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick and the vehicle is fully covered. At the same time, explosion wave can somewhat go around corners of obstacles on condition the distance between the point of hit and the obstacle edge is less than 2 meters. However, in this case, the damage from the explosion will be decreased.

Made terrain-related changes for difficult-to-access areas on the following maps:

  • Karelia
  • Steppes
  • Lakeville
  • Abbey
  • Mines
  • Sacred Valley
  • Mountain Pass
  • El Halluf
  • Arctic Region

Reworked the following vehicles to HD-quality

Vehicles:

  1. SU-5
  2. SU-14-1
  3. Bat.-Châtillon 25 t
  4. M12
  5. M5A1 Stuart
  6. Pz.Kpfw. 38H 735 (f)
  7. Pz.Kpfw. IV Ausf. D
  8. VK 30.01 (D)
  9. T69
  10. Matilda Black Prince
  11. Churchill III
  12. T-44-85

Vehicles

Germany

  • Maus
    • Changed reloading time of the 12,8 cm Kw.K. 44 L/55 gun from 12 s to 13.3 s
    • Changed vehicle durability from 3,200 to 3,000
  • 8,8 cm Pak 43 Jagdtiger
    • Decreased dispersion during movement of the Jagdtiger 8,8 suspension by 6%
    • Decreased dispersion on hull traverse of the Jagdtiger 8,8 suspension by 6%
    • Changed the traverse speed of the Jagdtiger 8,8 suspension from 22 to 26

China

  • Added a full line of tank destroyers:
    • T-26G FT
    • M3G FT
    • SU-76G FT
    • 60G FT
    • WZ-131G FT
    • T-34-2G FT
    • WZ-111-1G FT
    • WZ-111G FT
    • WZ-113G FT

U.S.S.R.

Changes to the technical parameters of the following vehicles:

  • T-54 first prototype
    • Decreased dispersion during movement of the T-54 first prototype suspension by 9%
    • Decreased dispersion on hull traverse of the T-54 first prototype suspension by 9%
    • Decreased dispersion on turret traverse of the 100 mm D10T-K gun by 25%
    • Changed aiming time of the 100 mm D10T-K gun for the T-54 first prototype turret from 2.4 s to 2.2 s
    • Changed the view range of the T-54 first prototype turret from 360 m to 380 m
    • Improved turret armor
    • Changed penetration of the UBR-412 shell for the 100 mm D10T-K gun from 183 mm to 190 mm
    • Changed penetration of the UBR-412P shell for the 100 mm D10T-K gun from 235 mm to 247 mm
    • Changed the depression angle of the 100 mm D10T-K gun from -6 degrees to -7 degrees
    • Changed the ammo rack capacity for the 100 mm D10T-K gun from 34 to 56
  • T-44-100
    • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%
    • Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5 s
    • Changed the aiming time of the 100 mm LB-1 gun from 2.2 s to 2 s
    • Improved turret armor
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
  • T-44-100 (P)
    • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%
    • Changed the reload time of the 100 mm LB-1 gun for the T-44-100 (P) turret from 8.1 s to 7.5 s
    • Changed the aiming time of the 100 mm LB-1 gun for the T-44-100 (P) turret from 2.2 s to 2 s
    • Improved turret armor
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
  • T-44
    • Decreased dispersion during movement of the T-44 suspension by 9%
    • Decreased dispersion during movement of the T-44M suspension by 10%
    • Decreased dispersion on hull traverse of the T-44 suspension by 9%
    • Decreased dispersion on hull traverse of the T-44M suspension by 10%
    • Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42 m
    • Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 14%
    • Changed the reload time of the 122 mm D-25-44 gun for the T-44-100 turret from 19.2 s to 15.2 s
    • Changed the reload time of the 100 mm LB-1 gun for the T-44-100 turret from 8.1 s to 7.5 s
    • Changed the aiming time of the 122 mm D-25-44 gun for the T-44-100 turret from 3.4 s to 3.2 s
    • Changed the aiming time of the 100 mm LB-1 gun for the T-44-100 turret from 2.3 s to 2.1 s
    • Improved hull and turret armor
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
  • T-54
    • Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39 m
    • Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m
    • Changed the reloading time of the 100 mm D-10T2S gun for the T-54 mod. 1949 turret from 7.8 s to 7.4 s
    • Changed the reloading time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s
    • Changed the aiming time of the 100 mm D-10T2S gun for the T-54 mod. 1946 turret from 2.3 s to 2.5 s
    • Changed the aiming time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 2.9 s to 2 s
    • Improved hull and turret armor
    • Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm
    • Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm
    • Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees
  • IS-7
    • Added the M-50TI engine (1,200 h.p.)
    • Removed the M-50T engine (1,050 h.p.)
    • Decreased dispersion during movement of the IS-7 suspension by 16%
    • Decreased dispersion hull traverse of the IS-7 suspension by 16%
    • Decreased dispersion on turret traverse of the 130 mm S-70 gun by 25%
    • Changed aiming time of the 130 mm S-70 gun for the IS-7 turret from 3.1 s to 2.9 s
    • Changed vehicle durability from 2,150 to 2,400
  • ISU-152
    • Added the 152 mm D-4S
    • Removed the 122 mm A-19 mod. 1937 gun
    • Removed the 122 mm D-25S mod. 1944 gun
    • Removed the 152 mm BL-10
    • Removed the UBR-471 shell
    • Removed the BR-471D shell
    • Removed the UOF-471 shell
    • Removed the 53-OF-551 shell
    • Removed the UBR-551 shell
    • Removed the UBR-551P shell
    • Changed vehicle durability from 1,210 to 1,200
    • Changed the research cost of the BL-9S gun from 44,000 to 24,000
    • Changed the vehicle research cost of the Object 704 from 176,500 to 192,500
  •  Object 704
    • Added the 152 mm D-4S
    • Changed the vehicle research cost of the Object 268 from 301,000 to 239,000
  • Object 268
    • Increased the Gun Traverse Limits to 11 degrees on each side
    • Increased velocity of the 152 mm UBR551M shell for the 152 mm M64 gun by 25 % (from 760 to 950 m/s)
  •  Object 140
    • Improved armor of the turret top

U.S.A.

Changes to the technical parameters of the following vehicles:

  • M46 Patton
    • Improved turret armor
  • M48A1 Patton
    • Removed 90 mm Gun M41
    • Removed 105 mm Gun T5E1M2
    • Removed the AP M77 shell
    • Removed the HE M71 shell
    • Removed the HVAP M304 shell
    • Removed the AP T32M2 shell
    • Removed the APCR T29E3M2 shell
    • Removed the HE M11A2 shell
    • Improved turret armor

France

Added the following vehicle to replace the AMX 50 Foch (155):

  • AMX 50 Foch B

Changes to the technical parameters of the following vehicles:

  • AMX 50 100
    • Changed the gun depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees
    • Changed the gun depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees
    • Changed the gun depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees
  • AMX 13 75
    • Changed the ammo capacity for the 75 mm SA49 gun from 42 to 44 shells
  • Bat.-Châtillon 25 t
    • Changed the ammo capacity for the 100 mm SA47 from 30 to 42 shells
  • Bat.-Châtillon 25 t AP
    • Changed the ammo capacity for the 100 mm SA47 from 30 to 42 shells
  • AMX AC mle. 48
    • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37 m
    • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 42%
    • Added the magazine reloading system to the 120 mm AC SA46 gun
    • Changed the aiming time for the 120 mm AC SA46 gun for the AMX AC mle. 48 turret from 2.9 s to 2.7 s
    • Improved hull armor
    • Changed the ammo capacity for the 120 mm AC SA46 from 64 to 66 shells
  • AMX 50 Foch
    • Decreased dispersion during movement of the AMX 50 Foch suspension by 9%
    • Decreased dispersion during movement of the AMX 50 Foch bis suspension by 10%
    • Decreased dispersion on hull traverse of the AMX 50 Foch suspension by 9%
    • Decreased dispersion on hull traverse of the AMX 50 Foch bis suspension by 10%
    • Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35 m
    • Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 30%
    • Added the magazine reloading system to the 120 mm AC SA46
    • Changed the aiming time for the 120 mm AC SA46 gun for the AMX 50 Foch turret from 2.3 s to 2.5 s
    • Improved hull armor
    • Changed the ammo capacity for the 120 mm AC SA46 from 64 to 68 shells
  • AMX 50 Foch (155)
    • Added the SCR 619F radio
    • Added the Saurer 1000F engine
    • Removed the SCR 619 radio
    • Removed the Saurer engine
    • Improved hull armor
    • ncreased the Gun Traverse Limits to 10 degrees on each side
    • Changed the elevation angle of the 155 mm AC SA58 gun from +12 degrees to +18 degrees
    • Changed the gun depression angle of the 155 mm AC SA58 gun from -5 degrees to -6 degrees
    • Changed the cost of the vehicle from 6,100,000 credits to 5 Gold
    • The vehicle was transferred from the researchable to special category
  • AMX 30 1er prototype
    • Decreased dispersion during movement of the AMX 30 1er prototype suspension by 11%
    • Decreased dispersion during movement of the AMX 30 A pré-série suspension by 12%
    • Decreased dispersion on hull traverse of the AMX 30 1er prototype suspension by 11%
    • Decreased dispersion on hull traverse of the AMX 30 A pré-série suspension by 12%
    • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 0.33 m to 0.37 m
    • Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 0.34 m to 0.38 m
    • Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret by 40%
    • Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret by 30%
    • Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s
    • Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s
    • Improved turret armor
    • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm
    • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm
  • AMX 30 B
    • Decreased dispersion during movement of the AMX 30 B suspension by 25%
    • Decreased dispersion on hull traverse of the AMX 30 B suspension by 25%
    • Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m
    • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%
    • Changed the reloading time of the 105 mm mle. F1 gun for th AMX 30 B turret from 8.9 s to 7.8 s
    • Changed the aiming time of the 105 mm mle. F1 gun for th AMX 30 B turret from 2.1 s to 2 s
    • Improved turret armor
    • Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm
    • Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm
  • AMX 50 Foch (155) replaced with AMX 50 Foch B
    • If the AMX 50 Foch (155) is researched:
      • The Saurer F155 engine and the SCR 619 F155 radio will be researched automatically.
      • The crew qualification will be changed from the AMX 50 Foch (155) to AMX 50 Foch B (including dismissed crew members that are available for recovery).
      • Undistributed experience of the AMX 50 Foch (155) is transferred to the AMX 50 Foch B.
      • Camouflage patterns, Inscriptions, Emblems are transferred from the AMX 50 Foch (155) to the AMX 50 Foch B with the same terms.
    • If the AMX 50 Foch (155) is in the Garage:
    • The equipment will bedismounted and send it to the Depot; the crew will be sent to the Barracks.
    • The Saurer engine will be replaced with the Saurer F155 engine.
    • The SCR 619 radio will be replaced with the SCR 619 F155 radio.
    • AMX 50 Foch B and a garage slot will be added
    • Vehicle statistics remains on the AMX 50 Foch (155), the Marks of Excellence are not transferred
  • Adding the magazine reloading system to the AMX 50 Foch:
    • Equipment will be dismounted sent to the Depot for free.
  • Adding the magazine reloading system to the AMX AC mle. 48:
    • Equipment will be dismounted sent to the Depot for free.

Japan

Changes to the technical parameters of the following vehicles:

  • Type 5 Heavy
    • Changed the traverse speed of the Type 5 Heavy suspension from 22 to 17
    • Changed the turret traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s
    • Decreased thickness of the hull armor
  • O-I Experimental
    • Removed the 10 cm Cannon Type 14 gun
    • Removed the APHE Type 95 shell
    • Removed the APHE Type 95 Toku Kou shell
    • Removed the HE Type 14 shell
    • Changed the turret traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s
    • Increased armoring of the hull and turret
    • Changed the top speed from 40 km/h to 25 km/h
  • O-I
    • Decreased thickness of the hull and turret armor
  • Type 4 Heavy
    • Changed the traverse speed of the Type 4 Heavy suspension from 20 to 15
    • Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 to 17
    • Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s
  • O-Ho
    • Added the AP Experimental Type 2 Toku Otsu shell

About Author

15,466 thoughts on “World of Tanks Update 9.20: Common Test

  1. I’d argue that the IS-7 needs a slight reload buff as well, but the other changes are more than welcome regardless.

  2. A small detail from 9.20 CT: They changed the T92 light tank as they announced. Its now tier 8.

  3. To obtain the BL-10 I used 40,000 free XP that I Bought gold to create. Therefore I have spent money on the gun.

    Do I get this back since the new gun is 20k experience cheaper?

    Probably not. Nice work WG. Keep screwing the little guys.

Comments are closed.

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