World of Warships

World of Warships – Conqueror – Tier X British Battleship – Stats, Armour & Pictures

Hello everyone,

Last datamined British Battleship from Gamemodels3d.com on Supertest 0.6.7. Conqueror, currently unbalanced in terms of offence and defence. Low Hit Points and weak armour, but with very powerful 457mm guns. Play style seems to be: sink your enemies before they can even damage you. Conqueror’s HE shells enjoy a 1/4 caliber penetration, that is, 114mm. Her AP shells take only 0.015 seconds to detonate, and ricochet at 60°/67.5°. One particularity of this battleship is the fact that has Surveillance Radar as a consumable, but this is not final.


Please be aware all the following data is from Supertest Server, meaning it’s not final and it might change before the final release.


Pictures

Armour

Statistics

General

Level 10
Health 82 900
Main battery
  Maximum firing range 29 200
  457 mm/45 Mk II ‎4 x 2 457 mm
Secondary armament
  Maximum firing range 6 000
  134 mm/50 Mk I ‎8 x 2 134 mm
Air defense
  134 mm/50 Mk I ‎8 x 2 134 mm
  40 mm Bofors Mk VII ‎12 x 1 40 mm
  40 mm Bofors Mk VI ‎11 x 6 40 mm
  40 mm STAAG ‎4 x 2 40 mm
Maximum speed 29.5
Turning radius 950
Rudder shift time 13.6
Surface detectability range 19.08
Air detectability range 15.66
Experience Cost 255 000
Price 20 600 000

Main Battery

457 mm/45 Mk II
 Guns ‎2 x 457 mm
 Reloading time 30
 Accuracy
  Sigma 1.8σ
  Horizontal Dispersion 174
  Vertical Spread 637
 Traverse Speed 4
 Vertical traverse rate 10
 Max HP 20 000
 Auto Repair Time 30
Type of projectile HE
Alpha damage 8 200
Damage 7 730
Alpha piercing HE 114
Explosion size 3.25
Burn prob 0.63
Projectile speed 757
Type of projectile AP
Alpha damage 14 900
Damage 0
Alpha piercing HE 0
Explosion size 0
Burn prob -0.5
Projectile speed 762

Secondary Armament

134 mm/50 Mk I
 Guns ‎2 x 134 mm
 Reloading time 6.67
 Accuracy
  Sigma 1.0σ
  Horizontal Dispersion 174
  Vertical Spread 637
 Traverse Speed 60
 Vertical traverse rate 1
 Max HP 800
 Auto Repair Time 10
Type of projectile HE
Alpha damage 1 900
Damage 550
Alpha piercing HE 22
Explosion size 0.46
Burn prob 0.08
Projectile speed 792

Air Defence

Aura Far

134 mm/50 Mk I ( 8 x 2 134 mm )
  Antiair aura 0.68
  Maximum firing range 173 ( 5.2 km )
  Reloading time 5
  Max HP 800
  Auto Repair Time 10

Aura Medium

40 mm Bofors Mk VII ( 12 x 1 40 mm )
  Antiair aura 1.04
  Maximum firing range 117 ( 3.5 km )
  Reloading time 0.5
  Max HP 200
  Auto Repair Time 10
  Regenerated HP per usage 0.5
40 mm Bofors Mk VI ( 11 x 6 40 mm )
  Antiair aura 3.21
  Maximum firing range 117 ( 3.5 km )
  Reloading time 0.5
  Max HP 200
  Auto Repair Time 10
  Regenerated HP per usage 0.5
40 mm STAAG ( 4 x 2 40 mm )
  Antiair aura 1.02
  Maximum firing range 117 ( 3.5 km )
  Reloading time 0.5
  Max HP 200
  Auto Repair Time 10
  Regenerated HP per usage 0.5

Hull

Health 82 900
Maximum speed 29.5
Rudder shift time 13.6
Turning radius 950
Visibility Coefficient 35
Surface detectability range 19.08
Air detectability range 15.66
Visibility Coefficent GK 13.71
Visibility Coefficent GK by plane 9.14

Engine

Engine power 135 650
Forward engine up time 60
Backward engine up time 30
Max HP 82 900
Auto Repair Time 60

Modules

Hull Engine Gun Fire Control System Main battery
‎Conqueror (A)
‎ЭУ 135 650 л.с.
‎Mk X mod. 1
‎457 mm/45 Mk II

Consumables

Slot 1 Slot 2 Slot 3
‎Damage Control Party I
‎Repair Party I
‎Surveillance Radar I
‎Damage Control Party II
‎Repair Party II
‎Surveillance Radar II

Upgrades

Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6
‎Main Armaments Modification 1
‎Aiming Systems Modification 1
‎Gun Fire Control System Modification 2
‎Damage Control System Modification 1
‎Damage Control System Modification 2
‎Target Acquisition System Modification 1
‎Auxiliary Armaments Modification 1
‎Main Battery Modification 2
‎Main Battery Modification 3
‎Propulsion Modification 1
‎Propulsion Modification 2
‎Concealment System Modification 1
‎Magazine Modification 1
‎AA Guns Modification 2
‎AA Guns Modification 3
‎Steering Gears Modification 1
‎Steering Gears Modification 2
‎Secondary Battery Modification 2
‎Secondary Battery Modification 3
‎Damage Control Party Modification 1

 

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5 comments

  1. Well…it this tier structure holds up that would suggest a full-modernized “Valiant” at Tier-VI, “Revenge” at Tier-V, “Iron Duke” at Tier-IV and “St. Vincent” at Tier-III.

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    1. I believe it only works for EU, as it was WG EU who created it for me. I’m still waiting for WG NA to come back to me with a code, or at least tell me the same code works. But if you are NA, you could give it a try and let me know if it works 😉

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Comments are closed.