World of Tanks

Update 9.17.1: German Tech Tree

Hello everyone,

Update 9.17.1 is almost here and Wargaming has decided to share more details on what is going to change on the German Tech Tree. Here’s what has been shared on the Official portal.


Heavy Tanks

The Maus heavy branch (as we know it now) is quite a bumpy ride. The VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. are miles apart from the Tier X Maus in terms of gameplay. Firstly, after careful consideration, we decided to replace the two with the VK100.01P (Tier VIII) and Mäuschen (Tier IX). If you researched the Tier X Maus, they will be credited to you as researched as well. Everything you’ve come to expect from heavies, the newcomers are somewhat slow, yet well-protected and pack a punch. Secondly, to further smoothen the succession within the line, we’ll improve the Maus’ combat parameters. It’ll receive thicker frontal and hull armor. The gun handling is going to get easier thanks to a quicker reload time (reduced from 14.9s to 12s) and improved gun stabilization—one of the best in the game, which isn’t surprising if you consider its sizes and speed.

We heard the requests to keep the VK 72.01(K) as a unique reward to Clan players. It will remain this way. The fan favourite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will form an alternative branch ending in a new vehicle: the Pz.Kpfw VII.


This change won’t affect the XP you’ve earned on the VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. The same applies to the Maus: all equipment, camos, emblems and crew you have for it are there to stay.


Researchable from the VK 45.02 (P) Ausf. B, the Pz.Kpfw VII will mount the 12.8 cm Kw. K. 46 L/61 gun, providing a playstyle that’s quite different from the VK 72.01 (K). Also, the latter will get a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15 cm Kw. K. L/38), and a larger ammo load of 35 rounds. On top of that, the VK 72.01(K) and the Pz.Kpfw VII are getting significantly thicker frontal armor. To compensate for it, we’ll reduce their maximum speed from 43 km/h to 33 km/h.

If you favor the E-100 line, this bunch will receive a few improvements as well. The E-75 will benefit from better gun stabilization, while the E-100 will get a much-deserved increase to AP shells penetration. Starting in 9.17.1, it’ll be capable of piercing through 246 mm with 150 mm gun. Finally, moving down the tiers, the Tiger (P) and Tiger I turrets will become more resistant to enemy shells thanks to thicker turret armor.

Medium Tanks

Upon analyzing the combat stats of mid-tier medium tanks, we decided to improve gun handling and boost their mobility a little. Moving to top-tiers, the Tier IX E-50 and Leopard Prototyp A will get a considerable power-up:

  • The Leopard Prototyp A’s large size, paired with its poor gun depression, often makes it a fairly attractive target. To make it better on uneven terrain, we’ll set its gun depression at -8° (previously -6°).
  • The alternative E-50 gun, 8.8 L/100, will receive a major power boost: better accuracy, rate of fire, and gun stabilization. Moreover, starting in 9.17.1, you’ll be able to mount it on the Panther II.

Tanks Destroyers

Although originally designed as vehicle for ambush warfare, the Grille 15 currently plays a lot like a medium tank. Its technical characteristics will be tweaked to make it more suitable for ambush combat: we’ll give it a less powerful engine and worsen its gun handling. Its maximum reverse speed will go down as well.

Premium Vehicles

Update 9.17.1 will introduce a series of tweaks to punch up underperforming Premium vehicles and make battles more enjoyable for them:

  • The Krupp-Steyr Waffenträger will get a 220 h.p. engine, enabling more dynamic gameplay.
  • The Pz.Kpfw. IV Schmalturm will benefit from better gun stabilization and shorter reload time. So, it should be easier to pick off targets.
  • The work on the Panther M/10 continues. This time we’ll give it a significant boost in speed and a better view range, gearing it up for more dynamic combat. Also, we’ll slightly improve a few of the gun parameters, making it more enjoyable.
  • Thicker gun mantlet armour will make the Panther mit 8,8 cm L/71 a little more resilient to enemy shells.

Lastly, we’ll increase APCR shell penetration with the 8.8 cm Kw. K. 36 L/56 gun for absolutely all vehicles that have it.

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One comment

  1. What do you think about the Tiger II?
    It’s fun to see some german heavys get buffs, but I kind of feel that the Tiger II has been forgotten.
    The step from Tiger I should feel like a step up, but in my mind it feels like a step down.
    The armor can’t compete with the guns that are beeing added into the game. One tank after another gets better and better penetration.
    Tanks like the Amx mle 49 gets armor that the Tiger II only could dream of.

    Is it really intended to play the Tiger II as a sniper from the back?

    Ah, maby just beeing whiny. But I just feel that WG has forgotten some of their legendary heavys back in the dust…

    Like

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