Today the Sandbox Server got a few changes to the Stun Mechanic. Here’s the official announcement:
- The guaranteed Stun time was increased from 30% to 45% of the maximum shell Stun time.
This change is being made to ensure that heavily armored vehicles remain stunned for longer. In the previous iteration heavily armored tanks weren’t stunned for long enough due to their significant protection against incoming damage. What’s important here is that we’re not prolonging the duration of the Stun in general — we’re only adjusting the minimum guaranteed duration. This should increase the stun duration for well-armored vehicles, while leaving LT’s and MT’s mainly unaffected.
- The Stun’s de-buff to accuracy was increased by 50% from 1.25 to 1.75.
The objective of this change is to reduce the combat effectiveness of a stunned vehicle. Currently the Stun mainly affects the vehicle’s mobility, meaning that once stunned it’s more difficult for the affected vehicle to evade enemy fire. Now a stunned enemy vehicle poses less of a threat to you and your allies.
In practice SPGs rarely fire at vehicles that are vulnerable to allied fire, while vehicles that are out of reach of allies are stunned and damaged more often. Stunned vehicles were still able to return fire very effectively, causing the same amount of damage with the same penetration value. This meant that attacking a stunned vehicle was not really any less risky than before.
From now on stunned vehicles will no longer be able to return fire as accurately, making it safer to attack them.
Basically Wargaming thinks that heavily armoured vehicles weren’t punished enough by the stun… I’ve tested it and they actually were, at that point the stun mechanism was actually balanced. With these changes we will get heavily armoured stun to dead, using their medkits just to get stun again and get punished.
I believed that heavily armoured vehicles could use their heavy armour and protection to be the spearhead of a team pushing… With these changes what Wargaming will achieve is more heavy tanks camping because they don’t want to get stun and die without having a chance to fight back.
Stun mechanism should be there to punish light and medium armoured vehicles, while heavy tanks are able to push ahead.
What is even worse is that light and medium armoured vehicles will also suffer from this, even more, because you can’t equip heavy/superheavy spall liner to get extra protection…
Back to square one and hit the Sandbox Server to test this changes and see if these changes were actually needed or not…