WoT Blitz – New Russian Tank IS-2Sh

Hello everyone,

World of Tanks Blitz Developers shared a new upcoming Russian tank coming to the game: IS-2Sh. It’s a variation of the IS-M, a modernisation proposal for the IS-2 tank with rear mounting . No other details were released or revealed.

The only picture I was able to find about this tank was the following one shared on the forum. On the left side the Breakthrough IS-M Tank Destroyer and on the right the Heavy Tank variant.


Now the question remains, are we going to see this vehicle in World of Tanks PC?



World of Warships – PT 0.6.2 Round 2 Patch Notes

Hello everyone,

A new patch was released today for World of Warships Public Test 0.6.2, and Tuccy published the patch notes on the official forum. Here’s the changes:

  • Haven map is available for battle tiers VII-X for Standard Battle and Domination game modes.
  • Ring map is available for battle tiers IV-VI for Standard Battle and Domination game modes.
  • Fixed a bug that caused game client use too much memory trying to launch the same user’s music track.
  • Fixed a bug where part of the visual armor on the Southern Dragon ship’s citadel was missing.
  • Fixed a bug that caused client crash when using alternative air groups attack mode
  • Fixed a bug where dynamic division creating menu was available in training rooms
  • Fixed a bug where port UI element was displayed incorrectly if its context window was open.
  • Fixed a bug that caused free permanent camouflage not installed on the premium ship when it was repurchased.
  • Fixed text in hints for unique modernizations
  • Fuso – fixed 4 aft secondary guns that were shooting through the model of the ship
  • Fixed a bug that caused ship service buttons not displayed when the ship needed service and player had enough credits.

World of Warships – Interview with Lesta Lead Designer

Hello everyone,

Ships-not-Tanks published an interview with Lesta World of Warships Lead Designer. Thanks to Umbaretz for posting the translation.

Source: World of Warships Reddit


Tell us about yourself.

I work in Lesta on designing large surface artillery ships (cruisers and battleships). Graduated from Leningrad Shipbuilding Institute with a degree in shipbuilding. I.e. was taught to create both civil and military ships. For two years worked in ship repair, serviced nuclear submarines. I like everything in my current work – from digging in archives to the process of recreating a ship which design sometimes have only a few lines in documentation.

I was interested in a ships for a long time, from second grade in school, when i read “Book of future admirals”, also my parents were subscribed to “Modelist Constructor” magazine and it had “Cruiser” series. For “Battleship” series I had to dig in various libraries.

When did you begin working in Lesta? How was your team assembled? Have you worked in IT beforehand?

I have been working with Lesta for a very long time, ever since “Pacific storm”, where I was involved in testing on outsource. Later, I was deeper involved in “Pacific storm: Allies”, where I advised on hit-location system, the one responsible for inner modules workings of the ship: armor, compartments, battle stations. Also, initially did the same when WoWs begun, but there I was already making objects inside the ship myself in 3D editor and made descriptions for them. Have been working in IT since 1996.

How do you begin designing paperships, where do you start?

“Paper ship” usually either descriptive part – tactical and technical elements or graphical part – usually nominal one, too simplified to make detailed 3d model based only on it. For that reason we take materials found as a basis and begin preliminary design process for the ship. As a result we get theoretical blueprint for ship’s hull, plans for bridges, decks, superstructures, ship projections, armor scheme, internal module layout – powerplant, ammo storages for various weapon system, steering system.

How do you get reference material? Do you use archives in work? If you dou – which ones?

Archives are the primary source of reference material, because they are the most trustworthy. Monographs, books are secondary sources and they are often plagued with inaccuracies and mistakes made by the author. Often the stuff written in books doesn’t match with archive data and needs cross-referencing with other sources.

What are the main stages in designing paper ship?

First we determine tactical and technical elements of the ship using sources available. elements are usually with real-world ships as the paper ships possible adversaries – to make project ship’s characteristics as close to reality as possible. Game conventions aren’t taken into consideration – we’re making a proper ship. Then, when elements are determined we search for prototype that existed IRL and has a lot of archived design documentation. Using prototype as a basis we recalculate for desired parameters length, beam and draft we get theoretical hull design and determine displacement for design waterline. Continue reading

World of Tanks 9.17.1 Upcoming Premium – Garage Images & Stat Changes

Hello everyone,

With update 9.17.1 a few more vehicles were introduced to the game and some of them are still hidden. These vehicles are introduced so Supertesters can play with them on Live server, so I’ve decided to take a few screen shots so you can see their HD Models in the garage. Also there has been a few changes to other vehicles stats, and they received their Gold Cost, meaning they are potentially ready to be released to the Live Server.

Premium Tanks Gold Cost

  • Lorraine 40t: 10,700 Gold
  • Chrysler K: 9,200 Gold
  • Strv S1: 10,900 Gold

Lorraine 40t – French Tier Stats Changes 100% Crew

  • Reload Time: 35.24s (-3.92)
  • Rate of Fire: 5.62 rounds/min (-1.11)
  • Clip Size: 4 (-2)
  • Reload Time Between Shot: 2.50s (-0.25s)
  • Aiming Time: 2.59s (-0.48s)
  • Average Damage per Minute: 1685 HP/min (-360.6)

STVR 81 – Swedish Tier VIII Medium Pictures

Jagdtiger (H) – German Tier VIII Destroyer Pictures

Chrysler K – American Tier VIII Heavy Pictures

  • Hull Armour: 133 / 101 / 76 mm (+18.7 / +24.8)


Sandbox 2.0 Phase 3 Patch Notes


Please remember Sandbox Server is test and these values and changes might NEVER make it to the live server.


The stun mechanic, new UI elements, and multi-use consumables performed well at Tier X. They facilitated teamwork, boosted battle dynamics, and made matches feel fairer. In Phase 3, we are testing the same scope of changes across Tiers VIII–X to see how they play out on a wider range of vehicles and affect overall gameplay.

The 2nd point on the agenda are Tier X light tanks. The main goal of their addition is to eliminate the frustrating +3 matchmaking that the class currently has. Stretching light tank branches to Tier X makes the regular +2 matchmaking possible for them, which should turn them into a standalone battle unit. The matchmaker will be able to assemble diverse teams, and faster, while light tanks will fight in a more balanced environment and have a chance to contribute to the battle outcome meaningfully.

Schedule & Restrictions

Phase will run Feb. 27 through Mar. 5 and consist of two rounds:

  1. Feb. 27 –Mar. 1. We start with Tier X vehicles to see how the addition of the new Tier X light tanks affects the gaming experience compared to Phase 2
  2. Mar. 2–5. When Tier VIII–IX vehicles roll out on March 2, we’ll focus on analyzing how these changes affect top-tier gameplay.

The addition of Tiers VII–IX might lead to a longer queue time. As everyone rushes to test the tweaked arty mechanics in these newly added vehicles, it would take the matchmaker much longer to assemble a proper, +/-2 team. And you’d end up waiting to hit the battlefield for up to 10 minutes. We wouldn’t want that.

We’ll stop it from happening with a special restriction: no more than one battle on the same Tier on Mar. 2–5. For example, after playing in a Tier IX vehicle, you’ll have to choose either a Tier VIII or a Tier X tank. Of course, this wouldn’t fix the issue altogether, but it will let us cut the queueing to 2–3 minutes.

Changes to SPGs

We shared a detailed breakdown of changes to SPGs ahead of Phase2. Here’s a quick summary.

With the new stun mechanic we want to transform arty into long-range support fire vehicles: efficient team players, who soften targets and help set the attack direction from afar.

On live servers, arty rids you of HP for good and might kick you out from the game in a single shot. In Sandbox, tanks in the arty splash radius have their characteristics temporarily weakened, and this negative effect can be reduced or lifted with First Aid Kits.

SPGs now deal less direct damage, but benefit from the damage their teammates cause to stunned targets, similar to scouts.

Tier X SPGs roll out to Phase 3 with no major changes compared to the previous round of testing (just some server-side improvements). The alternative aim, target area marking for friendly vehicles, and multi-use consumables remain as well, improved following your feedback from Phase 2.

Tier X light tanks in detail

Light tanks were initially designed as support fire vehicles, rather than a standalone battle unit. Unlike any other class they only have eight tiers. That’s why these vehicles (Tier III and higher) get special matchmaking on production servers and often end up against tanks that are three tiers higher and can’t contribute to the battle meaningfully.

The addition of Tier X light tanks and stretching their branches to Tier X enable the transition to the regular +/-2 matchmaking for the class. The transition to regular balancing should create a more varied, enjoyable, and exciting gameplay.


With the speed to secure key positions, the camouflage to stay there, and the punch to seriously cripple an enemy, Tier X light tanks pose a real threat to the enemy, if played well.

More swift and maneuverable than their predecessors, they excel in close- and mid-range combat thanks to their solid gun stabilization and decent gun parameters (penetration power and damage per hit). Newcomers benefit from the class’ trademark camouflage bonus while moving. So, you can opt for active or passive scouting, just as you do with other light tanks. Plus, there are a few new combat opportunities for you to explore.

When facing off against medium tanks, new light tanks are anything but an easy target incapable of returning a favour. Their guns are just a little less powerful than those of medium tanks, and have enough penetration power to pierce through side and rear armor of the majority of heavies. So, they have what it takes to punish opponents who might naively consider them harmless.

However, gun parameters don’t allow Tier X light tanks to pick out targets at distance. It encourages them to always be on the move, maneuver a lot, change positions after firing, and pick targets carefully.

Vehicle overview:

  • T-100 (the U. S. S. R). The closest analogue of the iconic T-50-2, the T-100 is a small, mobile, and well-armored vehicle. The best armor among Tier X light tanks lets it live through hazardous situations, while its compact size (the smallest of the newcomers) allows it stay hidden from opponents. The T-100 is at its best at active scouting and in maneuverable, close-range engagements. The gun isn’t powerful enough to pick off a target at mid-range, though.
  • Spz. 57 (Germany). The Spz. 57 is a lot similar to the RU 251. It packs a powerful, accurate gun, with gun depression at -10°, which, combined with its excellent mobility and solid-for-its-class penetration, makes it a perfect pick for positional fire. It can work magic on uneven terrain, but won’t be great in close-range combat.
  • XM551 Sheridan (the U.S.A). This Sheridan prototype stands out among its brethren just like the T49. It has two guns to choose from: 105 mm and 152 mm. The second comes with much easier gun handling than that on the T49. The hull is protected with enemy shells with screens.
  • АМХ 13 105 (France). Just one note before we brief you on the new French LT. The nation’s light tanks are in for massive balance changes, which are all aimed at improving their combat efficiency. Rolling out on Tier X, the АМХ 13 105 combines small size (and hence solid stealth parameters) with an autoloader gun that deals great damage per shot.
  • Type 62C and WZ-132-1 (China). The Chinese LT branch is getting two absolutely new vehicles: the Type 62C at Tier IX and the WZ-132-1 at Tier X. The WZ-132-1 boasts a highly efficient 105 mm gun. Gameplay-wise, top-tier vehicles resemble the WZ-132 a lot and benefit from powerful guns and high damage per shot. (Note: Type 62C must be the WZ-132A)

SPGs: Detailed Change List

First Aid Kits (regular, premium) and Spall Liners (heavy, superheavy) no longer reduce the negative stun effect on technical characteristics.

Their effect on the stun duration was changed as well:

  • Regular First Aid Kits now have no effect on its duration (previously 20%)
  • Premium First Aid Kits reduce the stun duration by 5% (previously 20%)
  • Heavy Spall Liners reduce the stun duration by 5% (previously 10%)
  • Superheavy Spall Liners reduce the stun duration by 10% (previously 30%)

The shell stun duration was tweaked accordingly.

The minimum stun time was increased from 2 to 5s.

Sandbox 2.0 – Phase 3 Server Online


Hello everyone,

Just a quick reminder that Sandbox Phase 3 starts today and the server is now online. In this phase players will be able to continue testing artillery changes on lower tiers, but the new Light Tanks Tier VIII, IX and X planned to be introduced in the game are also available to test. More details as soon as they are available.