Sub_Octavian has recently published on Reddit something about the Commander Skills rework on Update 0.6.0.0. His opinion on the subject is quite similar to mine:
I’ve been browsing through comments about 0.6.0 here and saw several trends I would like to clarify. I hope that will help you good folks to understand the update better and have more fun during Public Test(s).
- Yes, we have kept “Radio Positioning”, while listening to ST feedback AND your “theoretical” concerns. This is why the skill is now 4 points and it shows a sector, not exact location. While it is powerful in some situations, I am just asking you this: before making rage posts go to PT and try (honestly!) to build a solid build with this skill. And think – just think – what would you sacrifice for this skill (e.g. on BB). And then, well, try it in game before making conclusions. Point is, the skill is not added to “ruin” any line or devaluate your mastery. It is a costly situational option. E.g. it may be very good in some game-staggering scenarios when 3-4 ships must chase some half-dead poor guy that tries to cap. Just an example.
- Overall, this update is NOT about class nerfs/buffs. It is about changing some particular builds or situations. It is about creating more real choice. And adding value to fully loaded commanders (elite XP, free respec, etc). Yet we hope cruisers and CVs will become more comofrtable/interesting and controlling population of BBs will become easier with this.
- This is not the only change planned. It’s not like we’re going to solve all current challenges with skills – watch the news. There will be more changes. Sorry, but this is living, breathing online game and it should be developed, tuned, tweaked, changed. “Don’t touch something that works right now” is not always good choice. These changes were made because we saw some potential to improve current design and because we believe leaving this stuff as it is may have bad influence on meta in several months.
I REALLY hope you guys will try the new stuff, write some thoughts (preferably on official forums in special topics) and complete PT survey, should you receive it. This is what PT means. And I really hope you will bring considered opinion after you get familiar with 0.6.0.0
As he advised, download the Public Test, build a few different builds and test the new skills. It’s very important that everyone tests them so WG don’t screw up the game with such a major change. That said, I’ve done what I’ve just recommended you and I’ve to say some of the new skills, one in particular, I’m still struggling to understand why they would bring it to the game, but I’ve said it in my mind “This is just a test, these can be changed before they release the final version.” Let’s hope some of these get some fine tuning before they get released into the wild.