World of Tanks – Unfair Play Q&A

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Hello everyone,

Usually I read the World of Tanks Reddit subsection every day, but with with everything going on in my private life, time is something I didn’t have and I’ve missed a few things going on. One of them was quite important because it was regarding the Fair Play Policy introduced by Wargaming at the beginning of November.

MeatheadMilitia as published a short Q&A regarding what is illegal and what is not. There are a few mods there, that in my opinion should be banned but seems Wargaming is considering them. Remember, this new Policy is the same across all servers, so what is illegal in RU, is illegal in NA, EU and SEA, or vice-versa. I’ve added my comments for each question in between parentheses.


Question: The ability to lock onto a target that isn’t highlighted, is that illegal? (H: Autoaim + Mod should have been banned a long time ago)
Answer: This is now considered a cheat.

Question: Why not just get rid of all mods?
Answer: We love mods, we just find some of the mods functions create an unfair advantage, which is why you’ll see us talking about functionality instead of specific mods.

Question: Can Wargaming ban me without giving reason and/or evidence? (H: People who are banned want to find out why and it’s good WG is not telling them why)
Answer: When we ban someone for using cheats, we state in the message that a forbidden game function was used. We don’t provide any details on when a player was detected or what kind of cheat was detected because we don’t want to compromise our detection methods. It’s actually a widespread thing in the gaming industry – for example, VAC bans work in a similar way.

Question: Why not just ban people outright for using cheats? (H: Cheaters should never get a second opportunity, but there we go, can’t let the game player base decrease much.)
Answer: Striking down the hammer is permanent. We want to give people an opportunity to course correct and continue to enjoy World of Tanks.

Question: When will the cheat detection system start working? (H: The good is that we don’t what it is so cheaters can’t counter it, the bad, people don’t believe in it)
Answer: It is up and running

Question: Do Warnings/Bans/Points on your account ever get removed or reset?
Answer: Its 2 strikes and you’re out. For the first offence the player gets a 7-days ban, for the 2nd – permaban. There are no plans to reset flags over a time period for now.

Question: Is Arty Battle Assist still approved by Wargaming to use? (H: Should be implemented in the game)
Answer: Yes, we’re still okay with it.

Question: What about the function that shows and calculates Camo and detectability rating in-game? (H: A cheat that removes the need to learn a game mechanism, WG is actually thinking on implementing?)
Answer: This is currently under consideration.

Question: Can we use mods that change the color of destroyed tanks? (H: Funny that WG Policy for Mod Creators stats that such mods are illegal?)
Answer: Yes, you can use mods that change the color of destroyed tanks.

Question: Can I use a mod that allows me to zoom out more? (H: Used to be illegal but WG changed their mind a long time ago)
Answer: Yes, you can use a mod which allows you to zoom out further from your own tank.

Question: Are reload timers illegal? (H: People actually ask this? Really?)
Answer: Yes.

7 thoughts on “World of Tanks – Unfair Play Q&A

  1. Question: Can Wargaming ban me without giving reason and/or evidence? (H: People who are banned want to find out why and it’s good WG is not telling them why)

    Honestly WG should tell people what they are banned for. With there being no clear list of illegal mods out there and a vague set of “rules/standards” that they created a player could easily think a mod is legal and then feel they get banned for no reason. Good way to kill a playerbase imo and it is something we don’t need on the na cluster.

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  2. Are reload timers illegal? (H: People actually ask this? Really?)”
    They do, because in March 2015 the use of the Reload timer was deemed legal on the US server.

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  3. “H: A cheat that removes the need to learn a game mechanism, WG is actually thinking on implementing?”

    It already works in AW and (I think?) XboX version, so that might be why they are considering it based on feedback of their players.

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    • Yeah, but I had to learn that skill to be a decent player, now anyone who can’t be bothered just either gets the mod, or even better, WG puts it there for them…

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      • Think of it as in-game education. Since the tutorials don’t explain vision, having that in-game would teach new players about it. Then maybe we could have open maps again without “OMG invisitank HAX!!”

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      • And what’s next? Put aimbot so players can “learn” how to aim? lol

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      • Learning how to aim is covered by the aim pipper changing color. Don’t get me wrong — I’d *prefer* decent tutorials that properly explained how vision works (even though, according to the devs, a lot of players ignore the short tutorial that’s in the game already). But I’ll settle for a slightly-less-clueless playerbase — especially if it means I can have open maps again.

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