World of Warships – 0.5.12 PT#1 vs Live Data Changes

Hello everyone,

Thanks to Vaexa for sharing this on Reddit. Here’s the latests data changes in 0.5.12.


Data changes

Additions

  • New Japanese destroyers and relevant modules added
  • Cruiser HMAS Perth and relevant modules added
  • Rudder shift mod. 3 added (also documented)
  • New ranked season flags added

Balance changes

Global changes

  • Tier 8-10 BB bow armour nerfed (32mm > 28mm) (this was documented; Tirpitz is exempt from this change)
  • Destroyer armour nerfed (this was also documented)
  • Tier 4-10 carriers: armour models changed very slightly

Ships

  • Kirov: armour model changed, bow armour buffed (13mm > 19mm)
  • Tier 6 cruisers (Aoba/Cleveland/Budyonny/Nürnberg/Molotov): bow armour buffed (13mm > 19mm)
  • Several tier 7 cruisers (Myoko/Pensacola/Shchors/Yorck/Indianapolis): bow armour buffed (16mm > 19mm)
  • Atlanta/Flint: bow armour buffed (13mm > 16mm)
  • Cleveland: superstructure armour nerfed (13mm > 10mm)
  • Khabarovsk: range nerfed (13040 meters > 11240 meters)
  • Nassau: ”short-range dispersion” max distance decreased*
  • Kaiser: ”short-range dispersion” max distance decreased*
  • Friedrich der Große: ”short-range dispersion” max distance increased*
  • Großer Kurfürst: “short-range dispersion” max distance increased*
  • Shimakaze: reload time buffed (7.0s > 5.71s)

Guns

  • 130mm B-2-U: reload time nerfed (4.62s > 5s) (used on Udaloy and Khabarovsk)

Economy changes

Disclaimer: things such as credit and XP payout are generated server-side, and this data is not held by the client. The new rewards for tanking and spotting are NOT documented here!

Fuel fee = base repair cost per-game (ie a fee you get just for hitting battle)

Max repair costs: maximum amount of credits you will have to pay for ship repairs (ie when ending a game with 0% health, in other words, dying)

Ships

  • Hosho/Langley: fuel fee increased (500 > 2000)
  • Zuiho/Bogue: max repair costs decreased (13000 > 12000)
  • Ryujo/Independence: max repair costs decreased (30000 > 29000)
  • Hiryu/Ranger: max repair costs decreased (53000 > 42000)
  • Shokaku/Lexington: max repair costs decreased (100000 > 70000)
  • Taiho/Essex: fuel fee decreased (70000 > 60000), max repair costs decreased (165000 > 82000)
  • Hakuryu/Midway: fuel fee decreased (100000 > 90000), max repair costs decreased (260000 > 140000)

Saipan is exempt from these changes as she already has lower costs (20500/44000 fuel fee/repairs)

Planes

These are not module prices, but prices per plane lost during battle.

  • Martin BM2: cost decreased (220 > 150)
  • Vought F4U: cost increased (800 > 1200)
  • Grumman F3F: cost decreased (320 > 220)
  • Grumman F6F: cost decreased (800 > 550)
  • Grumman TBF: cost decreased (800 > 550)
  • Grumman F4F: cost decreased (550 > 220)
  • Curtiss SB2C: cost decreased (1200 > 800)
  • Grumman F8F: cost increased (1200 > 1700)
  • Mitsubishi A7M1: cost increased (800 > 1200)
  • Mitsubishi A6M2: cost decreased (550 > 320)
  • Douglas SBD2: cost decreased (800 > 220)
  • Yokosuka B4Y: cost decreased (320 > 220)
  • Kawanishi N1K5-A: cost decreased (1200 > 800)

Miscellaneous changes

  • König: spectator camera angles fixed

Localization changes

  • Strings added for Commonwealth ships
  • Commonwealth captain names added
  • Commonwealth captain ranks added
  • Strings added for new crosshairs
  • Strings added for new rudder modification
  • Strings added for recruit-a-friend program
  • Strings added for new ranked season flags (”port” flag will be Wilhelmshaven, it appears)
  • Strings added for new IJN destroyers and their modules
  • Strings added for HMAS Perth and its modules
  • Strings added for new ranked season
  • Strings added for new voice packs