World of Warships – 0.5.12 PT#1 vs Live Data Changes
3 min readHello everyone,
Thanks to Vaexa for sharing this on Reddit. Here’s the latests data changes in 0.5.12.
Data changes
Additions
- New Japanese destroyers and relevant modules added
- Cruiser HMAS Perth and relevant modules added
- Rudder shift mod. 3 added (also documented)
- New ranked season flags added
Balance changes
Global changes
- Tier 8-10 BB bow armour nerfed (32mm > 28mm) (this was documented; Tirpitz is exempt from this change)
- Destroyer armour nerfed (this was also documented)
- Tier 4-10 carriers: armour models changed very slightly
Ships
- Kirov: armour model changed, bow armour buffed (13mm > 19mm)
- Tier 6 cruisers (Aoba/Cleveland/Budyonny/Nürnberg/Molotov): bow armour buffed (13mm > 19mm)
- Several tier 7 cruisers (Myoko/Pensacola/Shchors/Yorck/Indianapolis): bow armour buffed (16mm > 19mm)
- Atlanta/Flint: bow armour buffed (13mm > 16mm)
- Cleveland: superstructure armour nerfed (13mm > 10mm)
- Khabarovsk: range nerfed (13040 meters > 11240 meters)
- Nassau: ”short-range dispersion” max distance decreased*
- Kaiser: ”short-range dispersion” max distance decreased*
- Friedrich der Große: ”short-range dispersion” max distance increased*
- Großer Kurfürst: “short-range dispersion” max distance increased*
- Shimakaze: reload time buffed (7.0s > 5.71s)
Guns
- 130mm B-2-U: reload time nerfed (4.62s > 5s) (used on Udaloy and Khabarovsk)
Economy changes
Disclaimer: things such as credit and XP payout are generated server-side, and this data is not held by the client. The new rewards for tanking and spotting are NOT documented here!
Fuel fee = base repair cost per-game (ie a fee you get just for hitting battle)
Max repair costs: maximum amount of credits you will have to pay for ship repairs (ie when ending a game with 0% health, in other words, dying)
Ships
- Hosho/Langley: fuel fee increased (500 > 2000)
- Zuiho/Bogue: max repair costs decreased (13000 > 12000)
- Ryujo/Independence: max repair costs decreased (30000 > 29000)
- Hiryu/Ranger: max repair costs decreased (53000 > 42000)
- Shokaku/Lexington: max repair costs decreased (100000 > 70000)
- Taiho/Essex: fuel fee decreased (70000 > 60000), max repair costs decreased (165000 > 82000)
- Hakuryu/Midway: fuel fee decreased (100000 > 90000), max repair costs decreased (260000 > 140000)
Saipan is exempt from these changes as she already has lower costs (20500/44000 fuel fee/repairs)
Planes
These are not module prices, but prices per plane lost during battle.
- Martin BM2: cost decreased (220 > 150)
- Vought F4U: cost increased (800 > 1200)
- Grumman F3F: cost decreased (320 > 220)
- Grumman F6F: cost decreased (800 > 550)
- Grumman TBF: cost decreased (800 > 550)
- Grumman F4F: cost decreased (550 > 220)
- Curtiss SB2C: cost decreased (1200 > 800)
- Grumman F8F: cost increased (1200 > 1700)
- Mitsubishi A7M1: cost increased (800 > 1200)
- Mitsubishi A6M2: cost decreased (550 > 320)
- Douglas SBD2: cost decreased (800 > 220)
- Yokosuka B4Y: cost decreased (320 > 220)
- Kawanishi N1K5-A: cost decreased (1200 > 800)
Miscellaneous changes
- König: spectator camera angles fixed
Localization changes
- Strings added for Commonwealth ships
- Commonwealth captain names added
- Commonwealth captain ranks added
- Strings added for new crosshairs
- Strings added for new rudder modification
- Strings added for recruit-a-friend program
- Strings added for new ranked season flags (”port” flag will be Wilhelmshaven, it appears)
- Strings added for new IJN destroyers and their modules
- Strings added for HMAS Perth and its modules
- Strings added for new ranked season
- Strings added for new voice packs