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World of Warships Supertest: U.S Tier IX Battleship Delaware

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Historical background

Just like Nebraska, Delaware is a Wargaming design. It is an Iowa-class battleship that was converted into a hybrid battleship. As such, a full hangar and flight deck were installed on the ship’s middle section. At the same time, the rear turret was moved further on the ship’s stern to clear space for the flight deck and downgraded to a twin turret, most likely for weight saving (AKA for balancing) reasons.

Funnily enough, the flight deck on Delaware is much shorter than on Nebraska but I guess it’s fine considering that she has the catapult to launch aircraft.

When it comes to her hybrid part, she is using bombers dropping in carpet bombing style. Just like U.S. dive bombers from carriers, these bombers are not getting an aiming debuff when manoeuvering while in attack mode, and on top of that, the reticule is incredibly small. From the numbers in the game files, the reticule length is about half that of the high-tier U.S. dive bombers for the sake of reference. Also, these bombers don’t have JATO (Jet assisted take-off) but have an Engine Cooling consumable.

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Dive Bombers

icon_module_Hull_installed

Delaware (A)

icon_module_Engine_installed

Propulsion: 212 000 hp

icon_module_Suo_installed

‎Mk9 mod. 1

icon_module_Artillery_installed

406 mm/50 Mk.7 in a turret

SB2C Helldiver

icon_module_Hull_installed

Delaware (B)

icon_module_Suo_installed

‎Mk9 mod. 1

AD-1 Skyraider

General Characteristics

Stock Ship

TierIX
Health69 900 HP
Torpedo Damage Reduction25 %
Displacement50 000 tons
Dimensions
Overall length270.43 m
Beam46.92 m
Overall height (keel to the highest point on the ship)36.0 m
Freeboard13.3 m
Main Armament
Maximum Firing Range19.620 km
406 mm/50 Mk.7 in a turret2 x 3 406 mm
1 x 2 406 mm
Aircraft
Bombers – SB2C Helldiver5 planes per squadron
Secondary Armament
Maximum Firing Range6.950 km
127 mm/38 Mk.12 on a Mk.32 mount10 x 2 127 mm
Maximum speed33.0 knots
Turning Circle Radius920 m
Rudder Shift Time24.03 s
Surface Detectability16.2 km
Air Detectability14.81 km
Detectability After Firing Main Guns in Smoke16.15 km

Main Armament

2 x 3 406 mm/50 Mk.7 in a turret
1 x 2 406 mm/50 Mk.7 in a turret
 Maximum Firing Range19.620 km
 Reloading Time30.0 s
180 Degree Turn Time45.0 s
Optimal firing angles at the front45°
Optimal firing angles at the rear40°
Sigma1.9 sigma
Maximum Dispersion256 m
Shells
Type of Projectile HE – 406 mm HE/HC Mk13
Alpha Damage5 700
Penetration capacity 68 mm
Explosion size36.9 m
Fire chance36 %
Projectile Speed820 m/s
Air Drag0.346
Projectile Mass862.0 kg
Type of ProjectileAP – 406 mm AP Mk8
Alpha Damage13 500
Projectile Speed762 m/s
Air Drag0.352
Projectile Mass1 225.0 kg
Projectile Krupp2 520
Projectile Detonator0.033 s
Detonator threshold68 mm
Ricochet Angles45° – 60°

Bombers

Carpet bombers – ‎‎SB2C Helldiver

TierIX
Hitpoints per plane2 229
Cruise speed125 knots
Maximum speed160 knots
Engine boost time20 s
Damage taken in attack mode50%
Size of attacking flight5
Aircraft per squadron5
Bomb typeAN-M64
Bomb per plane2
Maximum bomb damage7 300
HE penetration capacity42 mm
Explosion size23.7 m
Fire chance46 %
Detectability range10.0 km
Restoration time120 s
Consumable
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s

Secondary Armament

10 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Maximum Firing Range6.950 km
Reloading Time6.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 127 mm HE Mk32
Alpha Damage1 800
HE penetration21 mm
Explosion Size5.7 m
Chance to Cause Fire5 %
Projectile Speed792 m/s
Air Drag0.347
Projectile Mass24.5 kg

Anti-air Armament

10 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Sector firing range0.1 km – 5.8 km
Hit chance75 %
Sector’s damage50
Sector’s damage frequency0.29 s
Sector’s damage per second175
Flak clouds number8
Flak cloud damage1 610
14 x 4 40 mm/56 Bofors on a Mk.2 mount
Sector firing range0.1 km – 3.5 km
Hit chance75 %
Sector’s damage105
Sector’s damage frequency0.29 s
Sector’s damage per second368
15 x 2 20 mm Oerlikon on a Mk.24 mount
Sector firing range0.1 km – 2.0 km
Hit chance70 %
Sector’s damage52
Sector’s damage frequency0.29 s
Sector’s damage per second182

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 20 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Fighter
Number of charges: 3
Work time: 90 s
Cooldown: 70 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

Fully Upgraded Ship

TierIX
Health80 800 HP
Torpedo Damage Reduction25 %
Displacement59 033 tons
Dimensions
Overall length270.43 m
Beam46.92 m
Overall height (keel to the highest point on the ship)36.0 m
Freeboard13.3 m
Main Armament
Maximum Firing Range21.582 km
406 mm/50 Mk.7 in a turret2 x 3 406 mm
1 x 2 406 mm
Aircraft
Bombers – AD-1 Skyraider5 planes per squadron
Secondary Armament
Maximum Firing Range6.950 km
127 mm/38 Mk.12 on a Mk.32 mount10 x 2 152 mm
Maximum speed33.0 knots
Turning Circle Radius920 m
Rudder Shift Time17.16 s
Surface Detectability16.2 km
Air Detectability14.81 km
Detectability After Firing Main Guns in Smoke16.15 km

Main Armament

2 x 3 406 mm/50 Mk.7 in a turret
1 x 2 406 mm/50 Mk.7 in a turret
 Maximum Firing Range21.582 km
 Reloading Time30.0 s
180 Degree Turn Time45.0 s
Optimal firing angles at the front45°
Optimal firing angles at the rear40°
Sigma1.9 sigma
Maximum Dispersion276 m
Shells
Type of Projectile HE – 406 mm HE/HC Mk13
Alpha Damage5 700
Penetration capacity 68 mm
Explosion size36.9 m
Fire chance36 %
Projectile Speed820 m/s
Air Drag0.346
Projectile Mass862.0 kg
Type of ProjectileAP – 406 mm AP Mk8
Alpha Damage13 500
Projectile Speed762 m/s
Air Drag0.352
Projectile Mass1 225.0 kg
Projectile Krupp2 520
Projectile Detonator0.033 s
Detonator threshold68 mm
Ricochet Angles45° – 60°

Bombers

Carpet bombers – ‎‎‎AD-1 Skyraider

TierIX
Hitpoints per plane2 630
Cruise speed135 knots
Maximum speed172 knots
Engine boost time20 s
Damage taken in attack mode50%
Size of attacking flight5
Aircraft per squadron5
Bomb typeAN-M64
Bomb per plane2
Maximum bomb damage7 300
HE penetration capacity42 mm
Explosion size23.7 m
Fire chance46 %
Detectability range10.0 km
Restoration time120 s
Consumable
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s

Secondary Armament

10 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Maximum Firing Range6.950 km
Reloading Time6.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 127 mm HE Mk32
Alpha Damage1 800
HE penetration21 mm
Explosion Size5.7 m
Chance to Cause Fire5 %
Projectile Speed792 m/s
Air Drag0.347
Projectile Mass24.5 kg

Anti-air Armament

10 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Sector firing range0.1 km – 5.8 km
Hit chance75 %
Sector’s damage50
Sector’s damage frequency0.29 s
Sector’s damage per second175
Flak clouds number8
Flak cloud damage1 610
14 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount
Sector firing range0.1 km – 4.0 km
Hit chance75 %
Sector’s damage134
Sector’s damage frequency0.29 s
Sector’s damage per second469
15 x 2 20 mm Oerlikon on a Mk.24 mount
Sector firing range0.1 km – 2.0 km
Hit chance70 %
Sector’s damage50
Sector’s damage frequency0.29 s
Sector’s damage per second175

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 20 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Fighter
Number of charges: 3
Work time: 90 s
Cooldown: 70 s
Number of planes in a squadron: 4
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Main deck:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the stern:

Personal Opinion

Delaware is a bit of an interesting case. In action, she loses very little firepower compared to Iowa and in return gains a squadron of particularly strong bombers. However, while she only loses one gun from her main battery, she also gets FAR worse firing angles. If you want to use all guns on the ship while facing forward, AP shells have basically no chance of bouncing due to how much broadside you have to present. It isn’t any better when kiting as 40° firing angles are still well within the AP penetration angles of any ship you will come across. At least, the citadel is much lower than on Iowa so punishing this ship will be more difficult.

In other words, you really don’t want to be the one leading the charge with this ship. With the firing angles and the flight deck, she would just get farmed down in no time.

With that in mind, I still see quite a lot of potential for this ship. Especially with the bombers being able to nuke destroyers.

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