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World of Warships Supertest: Japanese Tier X Cruiser Yodo

4 min read

Historical background

Just like Shimanto and Takahashi, Yodo is a fictional design using the 150 mm anti-aircraft guns from the Imperial Japanese Army. While the first two are upscaled versions of Mogami and Ibuki, Yodo is somewhat similar to Atago but with a 6th turret. As such, Yodo gets the record of the highest number of shells in one salvo with 18 shells compared to the previous record that was of “only” 16 shells.

Ship’s preview

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Yodo

icon_module_Engine_installed

Propulsion: 190 000 HP

icon_module_Suo_installed

‎Type10 mod. 1

icon_module_Artillery_installed

150 mm/60 5th Year Type in a triple turret

icon_module_Torpedoes_installed

Type 93

General Characteristics

TierX
Health55 300 HP
Torpedo Damage Reduction19 %
Displacement24 455 tons
Dimensions
Overall length239.7 m
Beam21.82 m
Overall height (keel to the highest point on the ship)25.9 m
Freeboard7.8 m
Main Armament
Maximum Firing Range18.000 km
150 mm/60 5th Year Type in a triple turret6 x 3 150 mm
Secondary Armament
Maximum Firing Range7.300 km
100 mm/65 Type 98 on a twin mount4 x 2 100 mm
Torpedo Armament
Maximum Firing Range15.000 km
610 mm Quad4 x 4 610 mm
Maximum speed34.0 knots
Turning Circle Radius930 m
Rudder Shift Time11.42 s
Surface Detectability12.4 km
Air Detectability8.52 km
Detectability After Firing Main Guns in Smoke6.26 km

Main Armament

6 x 3 150 mm/60 5th Year Type in a triple turret
All turrets except n°6 can rotate at 360°
 Maximum Firing Range18.000 km
 Reloading Time14.0 s
180 Degree Turn Time6.0 s
Optimal firing angles at the front37°
Optimal firing angles at the rear36°
Sigma2.05 sigma
Maximum Dispersion150 m
Shells
Type of Projectile HE – 150 mm HE Type 0
Alpha Damage2 500
Penetration capacity 30 mm
Explosion size0.52
Fire chance10 %
Projectile Speed930 m/s
Air Drag0.278
Projectile Mass41.0 kg
Type of ProjectileAP – 150 mm AP Type 0
Alpha Damage2 850
Projectile Speed930 m/s
Air Drag0.278
Projectile Mass41.0 kg
Projectile Krupp2 400
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 2 100 mm/65 Type 98 on a twin mount
Maximum Firing Range7.300 km
Reloading Time2.86 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 100 mm HE Type98
Alpha Damage1 700
HE penetration30 mm
Explosion Size0.28
Chance to Cause Fire6 %
Projectile Speed1 000 m/s
Air Drag0.331
Projectile Mass13.0 kg

Torpedo Armament

4 x 4 610 mm Quad
Type93

Torpedoes can be fired beyond their normal firing angles
Reloading Time120 s
Maximum Distance15.000 km
Optimal firing angles at the front38°
Optimal firing angles at the rear39°
Damage23 767
Flooding Chance406%
Speed57 knots
Surface Detectability1.7 km

Anti-air Armament

6 x 3 150 mm/60 5th Year Type in a triple turret
4 x 2 100 mm/65 Type 98 on a Model A mount
Sector range0.1 km – 6.9 km
Hit chance90 %
Sector’s damage58
Sector’s damage frequency0.29 s
Sector’s damage per second203
Flak clouds number4
Flak cloud damage1 680
12 x 2 40 mm/60 Type 5 on a twin mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage64
Sector’s damage frequency0.29 s
Sector’s damage per second224
12 x 3 25 mm/60 Type 96 on a triple mount
20 x 1 25 mm/60 Type 96 on a single mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage43
Sector’s damage frequency0.29 s
Sector’s damage per second151

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Personal Opinion

Welp… You would expect that a ship with 18 guns would have great firepower but when looking at her stats, Yodo doesn’t sound particularly appealing. Just like the previous ships, her main battery reload time is abysmal leading to an incredibly underwhelming DPM. The poor ballistics and limited penetration of the HE don’t help her case either.

For the torpedoes, it’s just the same problem as before, they are too slow and their concealment is too bad for them to be an effective threat at long range.

Finally, she is just humongous, being a particularly big tier X cruiser (without counting large cruisers) with a high freeboard, and large superstructure. Couple it with weak armor protection and a large turning radius and you have a recipe for disaster.

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1 thought on “World of Warships Supertest: Japanese Tier X Cruiser Yodo

  1. Of this ship, (and the rest of the line) do any or all of the turrets go 360 degrees?

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