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World of Warships Supertest: British Tier X Battleship St. Vincent

5 min read

Historical background

St. Vincent is based on the I3 design of battlecruisers. In terms of design studies, I3 preceded G3 and introduced the strange layout of having all turrets located forward of the ship around the superstructure and the engines at the rear. The purpose of this layout was to maximize firepower as well as engine power while still having a reasonably compact hull.

Thanks to this design, the estimated speed would have been 32.5 knots provided by an impressive 180 000 horsepower. The main battery consisted of nine 18-inch guns (457 mm) in three triple turrets. Two superfiring at the front and one amidship facing aft.

Even with these innovations, the design was still considered too big which drastically limited the number of available drydocks. As such, it was abandoned in favor of the smaller G3 design.

If you want to learn more about the I3 design as well as the other battlecruisers designs from the Royal Navy, here is a video from Drachinifel covering them:

In World of Warships, we are getting a fairly good representation of the I3 design with some modernization done to the anti-air armament as well as some armor changes from what I see. The ship sits at the end of the battlecruiser line and compared to previous ships she has a much more advantageous placement when it comes to its underwater torpedo tubes. They are aimed forward and cover a 40° area in front of the ship.

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

St. Vincent

icon_module_Engine_installed

Propulsion: 180 000 HP

icon_module_Suo_installed

Mk X mod. 1

icon_module_Artillery_installed

457 mm/45 Mk.II in a turret

icon_module_Torpedoes_installed

‎622 mm Mk I

General Characteristics

Tier X
Health 79 400 HP
Torpedo Damage Reduction 14 %
Displacement 57 893 tons
Dimensions
Overall length 280.0 m
Beam 32.25 m
Overall height (keel to the highest point on the ship) 38.0 m
Freeboard 5.9 m
Main Armament
Maximum Firing Range 19.540 km
457 mm/45 Mk.II in a turret 3 x 3 457 mm
Secondary Armament
Maximum Firing Range 7.300 km
152 mm/50 BL Mk.XXII on a Mk.XVIII mount
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
8 x 2 152 mm
10 x 2 113 mm
Torpedo Armament
Maximum Firing Range 10.000 km
622 mm PR Mk II
2 x 1 622 mm
Maximum speed 32.5 knots
Turning Circle Radius 970 m
Rudder Shift Time 16.8 s
Surface Detectability 16.28 km
Air Detectability 11.08 km
Detectability After Firing Main Guns in Smoke 17.31 km

Main Armament

3 x 3 457 mm/45 Mk.II in a turret
 Maximum Firing Range 19.540 km
 Reloading Time 30.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 30°
Sigma 1.5 sigma
Maximum Dispersion 212 m
Shells
Type of Projectile  HE – 457 mm HE Mk IIa
Alpha Damage 7 100
Penetration capacity  76 mm
Explosion size 3.25
Fire chance 63 %
Projectile Speed 757 m/s
Air Drag 0.29
Projectile Mass 1 814.0 kg
Type of Projectile AP – 457 mm AP Mk IIa
Alpha Damage 14 900
Projectile Speed 762 m/s
Air Drag 0.29
Projectile Mass 1 506.0 kg
Projectile Krupp 2 485
Projectile Detonator 0.015 s
Detonator threshold 76 mm
Ricochet Angles 45° – 60°

Secondary Armament

8 x 2 152 mm/50 BL Mk.XXII on a Mk.XVIII mount
Maximum Firing Range 7.300 km
Reloading Time 12.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 152 mm HE Mk V
Alpha Damage 2 150
HE penetration 25 mm
Explosion Size 0.54
Chance to Cause Fire 9 %
Projectile Speed 884 m/s
Air Drag 0.362
Projectile Mass 50.8 kg
10 x 2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
Maximum Firing Range 7.300 km
Reloading Time 5.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 113 mm HE 5crh
Alpha Damage 1 700
HE penetration 19 mm
Explosion Size 0.38
Chance to Cause Fire 8 %
Projectile Speed 746 m/s
Air Drag 0.329
Projectile Mass 24.95 kg

Torpedo Armament

2 x 1 622 mm PR Mk II
622 mm Mk I*
Reloading Time 45 s
Maximum Distance 10.000 km
Optimal firing angles 0°-20°
Damage 21 067
Flooding Chance 355%
Speed 67 knots
Surface Detectability 1.7 km

Anti-air Armament

10 x 2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
Sector range 0.1 km – 5.8 km
Hit chance 75 %
Sector’s damage 29
Sector’s damage frequency 0.29 s
Sector’s damage per second 102
Flak clouds number 5
Flak cloud damage 1 470
4 x 8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount
14 x 1 40 mm/56 OQF Mk.III on a Mk.VII mount
10 x 2 40 mm/56 OQF Mk.1/2 on a Mk.IV mount
Sector range 0.1 km – 2.5 km
Hit chance 75 %
Sector’s damage 199
Sector’s damage frequency 0.29 s
Sector’s damage per second 697

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 3
Work time: 20 s
Cooldown: 80 s
HP regeneration speed: +2.0%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Armored deck under the funnels:

Main armor deck:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Compared to Duncan, St. Vincent looks very strong. In terms of firepower, she uses the same shells as Thunderer except that she gets weaker HE with lower damage and penetration. She still has the problem of the short firing range but at least, she gets good concealment and high speed to compensate. The armor is massively improved compared to Duncan with a thicker weather deck, internal main armor deck, and even a turtleback to protect the ship’s sides.

Another major improvement of this ship compared to the previous ones is the position of the torpedo launchers. They are aimed towards the front of the ship instead of its broadside. As such, it will be incredibly useful for aggressive actions and will also save your bacon from potential ramming attempts.

Still though… THIS SHIP IS SO DAMN UGLY! Killerbin and Painezor, couldn’t your ancestors design good-looking ships in the 20s? Anyway…

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