World of Warships Final Review: Pan-American Tier VIII Premium Battleship Atlântico
8 min readLadies and Gentlemen, as Update 0.11.3 is approaching, it is time to talk about the next Dockyard event.
Atlântico, the first Pan-American battleship will be available for construction during the next two updates with a total of 22 phases. You can unlock 19 phases by completing in-game missions but if you lack the time (or are lazy) you can pay your way through the dockyard grind. There will be two starter packs only available at the start with a 3 phases booster for 3 900 doubloons and an 8 phases booster for 8 000 doubloons. You can also individually buy phases with each of them costing 1 750 doubloons. As usual, if you finish the Dockyard by whaling and without completing all missions, you will get 250 Steel for each extra token you get from the missions.
Now obviously, here comes the big question. Is the Atlântico worth the grind? Is that slow battleship with her beefy secondaries worth your sweat and blood? Well here is my opinion on the matter.
The Historical background
In terms of historical background, there isn’t much to talk about. In action, Atlantico is a pure WG-made ship. Shonai from Wargaming covered the logic behind the development of the design of Atlantico:
“This project is one of the possible implementations of the wishes of Brazilian admirals in the 1910s. In reality, Agincourt was the ship that was created following these requirements.
The main features are five twin turrets with 381 mm guns unlike Agincourt’s seven twin turrets with 305 mm guns.
The secondaries can be considered as a “second main caliber” with the turrets being similar to those that can be found on the British pre-dreadnaughts of the Lord Nelson-class.
The ship “was supposed to be built” in British dockyards in the 1910s.
In reality, because of the First World War, all the ships in British dockyards were to be requisitioned for the Royal Navy. Our ship was not fitting the concept of this navy at all and had zero chance of being built.
However, we suppose that the ship was actually constructed around 1915. Later, the ship underwent a modernization in the late 1930s in the U.S. as well as some more upgrades during the Second World War, mostly in terms of anti-air.”
Long story short, it’s basically a mix of Rio de Janeiro and Riachuelo projects, and the 234s come from Almirante Bacellar’s input on Armstrong design 686.
Ship’s preview
Ship’s commemorative flag
The camouflage
The permanent camouflage of the Atlântico provides the classic bonuses for tier VIII ships:
- -3% to surface detectability range
- +4% to maximum dispersion of shells fired by the enemy at your ship
- -10% to the cost of ship’s post-battle service
- +50% to experience earned in the battle
By completing the Dockyard, you will also get a special commemorative permanent camouflage offering the same bonuses.
The Good and the Bad
The Good
- Ten guns broadside
- Decent dispersion
- Same AP penetration as Vanguard
- Good firing angles
- Fast turret traverse
- Secondary batteries with improved dispersion (same as the German battleships for the 127 mm and same as Georgia and co. for the 234 mm)
- 234 mm secondaries with improved HE penetration
- High damage per hit with the 234 mm secondaries
- Same Damage Control Party as U.S. Battleships
- Good concealment with 11.5 km spotting range by sea when fully specced
The Bad
- One of the lowest HP pools of all tier VIII battleships
- Relatively short main battery firing range
- Only AP shells are available
- Low damage per shell compared to other 15″ AP shells
- The 234 mm secondaries are large targets that can easily be taken down by direct hits
- Low maximum speed
- No Spotting aircraft
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Atlântico | Propulsion: 73 200 HP | Mk8 mod. 1 | 381 mm/42 Mk I on a Mk.I**/N mount |
General Characteristics and Playstyle
Tier | VIII |
Health | 60 100 HP |
Torpedo Damage Reduction | 31 % |
Displacement | 41 834 tons |
Dimensions | |
Overall length | 227.9 m |
Beam | 30.4 m |
Overall height (keel to the highest point on the ship) | 26.3 m |
Freeboard | 6.16 m |
Main Armament | |
Maximum Firing Range | 18.600 km |
381 mm/42 Mk I on a Mk.I**/N mount | 5 x 2 381 mm |
Secondary Armament | |
Maximum Firing Range | 7.473 km |
234 mm/50 Mk.XI on a Mk.VII mount 127 mm/38 Mk.12 on a Mk.24 mount | 8 x 2 234 mm 10 x 1 127 mm |
Maximum speed | 25.0 knots |
Turning Circle Radius | 800 m |
Rudder Shift Time | 14.8 s |
Surface Detectability | 14.66 km |
Air Detectability | 11.1 km |
Detectability After Firing Main Guns in Smoke | 13.42 km |
Consumables | |
Slot 1 | Slot 2 |
Damage Control Party Work time: 20 s Cooldown: 80 s | Repair Party Number of charges: 4 Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
Atlântico is overall a very interesting ship. Unlike the rest of the battleships in the game, she only has access to AP shells for the main battery. Initially, it was some beefed-up AP but then it was turned back to normal values. Don’t get me wrong though, her AP is definitely not something to underestimate, especially with a broadside of 10 guns.
At the same time, the ship also ends up having fairly strong secondaries. While German battleships rely on HP and armor to bring theirs into action and the German battlecruisers rely on speed and concealment, Atlântico does a bit of both. While she might be particularly slow, her armor gives her some pretty good tanking capacity and at the same time, she gets good concealment that allows her to close the distance quietly. Obviously, you will need to plan your engagements properly as the lack of speed will not allow you to disengage if things go south. That also means that if you end up dealing with a kiting flank, you will just be relying on your main battery because good luck catching up with the enemy.
If you want to see the ship in action, here is a commented replay of one of my games with her:
Here are also the post-battle results of that game.
Main Armament
5 x 2 381 mm/42 Mk I on a Mk.I**/N mount | |
Maximum Firing Range | 18.600 km |
Reloading Time | 30.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 30° |
Sigma | 1.80 sigma |
Maximum Dispersion | 234 m |
Shells | |
Type of Projectile | AP – 381 mm AP Mk XXIIb SC |
Alpha Damage | 10 700 |
Projectile Speed | 804 m/s |
Air Drag | 0.316 |
Projectile Mass | 879 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
Detonator threshold | 63 mm |
Ricochet Angles | 45° – 60° |
The main battery of Atlântico, even for a secondary-focused battleship, is quite strong.
Thanks to the 10 guns broadside, the 1.8 sigma is easily compensated and the same goes for the inferior damage per shell. While I will definitely miss the unique AP shells Atlântico had at the start with the improved penetration angles and reduced arming threshold, her current firepower is nothing to be underestimated.
The only big downside of Atlântico is that she doesn’t have HE (or SAP) shells. This means that angling against this ship is particularly effective because there won’t be any risk of getting set on fire by the main battery. For destroyers… well they will get mowed down by secondaries but they won’t risk getting nuked by 381 mm HE shells.
Secondary Armament
8 x 2 234 mm/50 Mk.XI on a Mk.VII mount | |
Maximum Firing Range | 7.473 km |
Reloading Time | 12.5 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 234 mm HE 6 CRH |
Alpha Damage | 3 850 |
HE penetration | 59 mm |
Explosion Size | 1.12 |
Chance to Cause Fire | 21 % |
Projectile Speed | 881 m/s |
Air Drag | 0.36 |
Projectile Mass | 185.3 kg |
10 x 1 127 mm/38 Mk.12 on a Mk.24 mount | |
Maximum Firing Range | 7.473 km |
Reloading Time | 6.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32 |
Alpha Damage | 1 800 |
HE penetration | 21 mm |
Explosion Size | 0.38 |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
The secondaries of the Atlântico are nothing to ignore. Her secondary armament is composed of single 127 mm peashooters and big scary twin 234 mm secondaries with improved HE penetration, high damage, and high fire chances. On top of that, both secondary types have improved dispersion. The 127 mm have the same dispersion as the secondaries of German battleships and the 234 mm have the same dispersion as the secondaries Georgia, Schlieffen, and such.
Once fully specced, you will reach an 11.3 km firing range while having an 11.5 km spotting range by sea. Basically, unless you are dealing with destroyers, the moment you get spotted, the secondaries will start opening up on your target. Obviously, Atlântico doesn’t reach the German battlecruisers level of “Rain of death and fire” but she definitely leaves a good impression on the enemies.
There is just one thing to keep in mind though. These 234 mm twin turrets are large targets and aren’t particularly tanky so it isn’t a bad idea to take Auxiliary Armament Modification 1 to make sure that they stay alive in case a British battleship or something similar starts slinging HE at you.
Anti-air Armament
10 x 1 127 mm/38 Mk.12 on a Mk.24 mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 27 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 95 |
Flak clouds number | 5 |
Flak cloud damage | 1 400 |
12 x 2 40 mm Bofors on a Mk.1 mount 4 x 4 40 mm Bofors on a Mk.2 mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 96 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 336 |
16 x 2 20 mm Oerlikon on a Mk.20 mount 20 x 1 20 mm Oerlikon on a Mk.4 mount | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 98 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 343 |
The anti-air of Atlântico, while not particularly bad, isn’t anything impressive and tier VIII carriers will have very little trouble at dropping you multiple times with a single squadron.
The Armor
Atlântico presents fairly respectable armor protection. It is well protected against HE and, unless you give a flat broadside to everyone, the ship is also well protected against AP shells.
External armor protection:
Front and rear armor protection of the middle section:
Secondary barbettes:
Turtleback:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the bow and stern:
Final Opinion
In the end, I consider Atlântico to be definitely worth grinding for. She offers a relatively unique take on secondary-oriented battleships and still presents a strong main battery. If you have the time to do the grind, you should go for it and take the opportunity to get a solid tier VIII battleship.
Recommended Build
For the Atlântico, I recommend the following commander build and upgrades:
If you want to secure your 234 mm secondaries, you can also take Auxiliary Armament Modification 1 as the main battery turrets are decently protected.
This concludes my review of the Atlântico. Thank you for reading this article!
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