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World of Warships Final Review: Pan-American Tier VIII Premium Battleship Atlântico

8 min read

Ladies and Gentlemen, as Update 0.11.3 is approaching, it is time to talk about the next Dockyard event.

Atlântico, the first Pan-American battleship will be available for construction during the next two updates with a total of 22 phases. You can unlock 19 phases by completing in-game missions but if you lack the time (or are lazy) you can pay your way through the dockyard grind. There will be two starter packs only available at the start with a 3 phases booster for 3 900 doubloons and an 8 phases booster for 8 000 doubloons. You can also individually buy phases with each of them costing 1 750 doubloons. As usual, if you finish the Dockyard by whaling and without completing all missions, you will get 250 Steel for each extra token you get from the missions.

Now obviously, here comes the big question. Is the Atlântico worth the grind? Is that slow battleship with her beefy secondaries worth your sweat and blood? Well here is my opinion on the matter.

The Historical background

In terms of historical background, there isn’t much to talk about. In action, Atlantico is a pure WG-made ship. Shonai from Wargaming covered the logic behind the development of the design of Atlantico:

“This project is one of the possible implementations of the wishes of Brazilian admirals in the 1910s. In reality, Agincourt was the ship that was created following these requirements.
The main features are five twin turrets with 381 mm guns unlike Agincourt’s seven twin turrets with 305 mm guns.

The secondaries can be considered as a “second main caliber” with the turrets being similar to those that can be found on the British pre-dreadnaughts of the Lord Nelson-class.

The ship “was supposed to be built” in British dockyards in the 1910s.
In reality, because of the First World War, all the ships in British dockyards were to be requisitioned for the Royal Navy. Our ship was not fitting the concept of this navy at all and had zero chance of being built.
However, we suppose that the ship was actually constructed around 1915. Later, the ship underwent a modernization in the late 1930s in the U.S. as well as some more upgrades during the Second World War, mostly in terms of anti-air.”

Long story short, it’s basically a mix of Rio de Janeiro and Riachuelo projects, and the 234s come from Almirante Bacellar’s input on Armstrong design 686.

Ship’s preview

Ship’s commemorative flag

The camouflage

The permanent camouflage of the Atlântico provides the classic bonuses for tier VIII ships:

  • -3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
  • -10% to the cost of ship’s post-battle service
  • +50% to experience earned in the battle

By completing the Dockyard, you will also get a special commemorative permanent camouflage offering the same bonuses.

The Good and the Bad

The Good

  • Ten guns broadside
  • Decent dispersion
  • Same AP penetration as Vanguard
  • Good firing angles
  • Fast turret traverse
  • Secondary batteries with improved dispersion (same as the German battleships for the 127 mm and same as Georgia and co. for the 234 mm)
  • 234 mm secondaries with improved HE penetration
  • High damage per hit with the 234 mm secondaries
  • Same Damage Control Party as U.S. Battleships
  • Good concealment with 11.5 km spotting range by sea when fully specced

The Bad

  • One of the lowest HP pools of all tier VIII battleships
  • Relatively short main battery firing range
  • Only AP shells are available
  • Low damage per shell compared to other 15″ AP shells
  • The 234 mm secondaries are large targets that can easily be taken down by direct hits
  • Low maximum speed
  • No Spotting aircraft

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

‎Atlântico

icon_module_Engine_installed

Propulsion: 73 200 HP

icon_module_Suo_installed

‎Mk8 mod. 1

icon_module_Artillery_installed

381 mm/42 Mk I on a Mk.I**/N mount

General Characteristics and Playstyle

TierVIII
Health60 100 HP
Torpedo Damage Reduction31 %
Displacement41 834 tons
Dimensions
Overall length227.9 m
Beam30.4 m
Overall height (keel to the highest point on the ship)26.3 m
Freeboard6.16 m
Main Armament
Maximum Firing Range18.600 km
381 mm/42 Mk I on a Mk.I**/N mount5 x 2 381 mm
Secondary Armament
Maximum Firing Range7.473 km
234 mm/50 Mk.XI on a Mk.VII mount
127 mm/38 Mk.12 on a Mk.24 mount
8 x 2 234 mm
10 x 1 127 mm
Maximum speed25.0 knots
Turning Circle Radius800 m
Rudder Shift Time14.8 s
Surface Detectability14.66 km
Air Detectability11.1 km
Detectability After Firing Main Guns in Smoke13.42 km
Consumables
Slot 1
Slot 2
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 20 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

Atlântico is overall a very interesting ship. Unlike the rest of the battleships in the game, she only has access to AP shells for the main battery. Initially, it was some beefed-up AP but then it was turned back to normal values. Don’t get me wrong though, her AP is definitely not something to underestimate, especially with a broadside of 10 guns.

At the same time, the ship also ends up having fairly strong secondaries. While German battleships rely on HP and armor to bring theirs into action and the German battlecruisers rely on speed and concealment, Atlântico does a bit of both. While she might be particularly slow, her armor gives her some pretty good tanking capacity and at the same time, she gets good concealment that allows her to close the distance quietly. Obviously, you will need to plan your engagements properly as the lack of speed will not allow you to disengage if things go south. That also means that if you end up dealing with a kiting flank, you will just be relying on your main battery because good luck catching up with the enemy.

If you want to see the ship in action, here is a commented replay of one of my games with her:

Here are also the post-battle results of that game.

Main Armament

5 x 2 381 mm/42 Mk I on a Mk.I**/N mount
 Maximum Firing Range18.600 km
 Reloading Time30.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Sigma1.80 sigma
Maximum Dispersion234 m
Shells
Type of ProjectileAP – 381 mm AP Mk XXIIb SC
Alpha Damage10 700
Projectile Speed804 m/s
Air Drag0.316
Projectile Mass879 kg
Projectile Krupp2 400
Projectile Detonator0.033 s
Detonator threshold63 mm
Ricochet Angles45° – 60°

The main battery of Atlântico, even for a secondary-focused battleship, is quite strong.

Thanks to the 10 guns broadside, the 1.8 sigma is easily compensated and the same goes for the inferior damage per shell. While I will definitely miss the unique AP shells Atlântico had at the start with the improved penetration angles and reduced arming threshold, her current firepower is nothing to be underestimated.

The only big downside of Atlântico is that she doesn’t have HE (or SAP) shells. This means that angling against this ship is particularly effective because there won’t be any risk of getting set on fire by the main battery. For destroyers… well they will get mowed down by secondaries but they won’t risk getting nuked by 381 mm HE shells.

Secondary Armament

8 x 2 234 mm/50 Mk.XI on a Mk.VII mount
Maximum Firing Range7.473 km
Reloading Time12.5 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 234 mm HE 6 CRH
Alpha Damage3 850
HE penetration59 mm
Explosion Size1.12
Chance to Cause Fire21 %
Projectile Speed881 m/s
Air Drag0.36
Projectile Mass185.3 kg
10 x 1 127 mm/38 Mk.12 on a Mk.24 mount
Maximum Firing Range7.473 km
Reloading Time6.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 127 mm HE Mk32
Alpha Damage1 800
HE penetration21 mm
Explosion Size0.38
Chance to Cause Fire5 %
Projectile Speed792 m/s
Air Drag0.347
Projectile Mass24.5 kg

The secondaries of the Atlântico are nothing to ignore. Her secondary armament is composed of single 127 mm peashooters and big scary twin 234 mm secondaries with improved HE penetration, high damage, and high fire chances. On top of that, both secondary types have improved dispersion. The 127 mm have the same dispersion as the secondaries of German battleships and the 234 mm have the same dispersion as the secondaries Georgia, Schlieffen, and such.

Once fully specced, you will reach an 11.3 km firing range while having an 11.5 km spotting range by sea. Basically, unless you are dealing with destroyers, the moment you get spotted, the secondaries will start opening up on your target. Obviously, Atlântico doesn’t reach the German battlecruisers level of “Rain of death and fire” but she definitely leaves a good impression on the enemies.

There is just one thing to keep in mind though. These 234 mm twin turrets are large targets and aren’t particularly tanky so it isn’t a bad idea to take Auxiliary Armament Modification 1 to make sure that they stay alive in case a British battleship or something similar starts slinging HE at you.

Anti-air Armament

10 x 1 127 mm/38 Mk.12 on a Mk.24 mount
Sector range0.1 km – 5.8 km
Hit chance75 %
Sector’s damage27
Sector’s damage frequency0.29 s
Sector’s damage per second95
Flak clouds number5
Flak cloud damage1 400
12 x 2 40 mm Bofors on a Mk.1 mount
4 x 4 40 mm Bofors on a Mk.2 mount
Sector range0.1 km – 3.5 km
Hit chance75 %
Sector’s damage96
Sector’s damage frequency0.29 s
Sector’s damage per second336
16 x 2 20 mm Oerlikon on a Mk.20 mount
20 x 1 20 mm Oerlikon on a Mk.4 mount
Sector range0.1 km – 2.0 km
Hit chance70 %
Sector’s damage98
Sector’s damage frequency0.29 s
Sector’s damage per second343

The anti-air of Atlântico, while not particularly bad, isn’t anything impressive and tier VIII carriers will have very little trouble at dropping you multiple times with a single squadron.

The Armor

Atlântico presents fairly respectable armor protection. It is well protected against HE and, unless you give a flat broadside to everyone, the ship is also well protected against AP shells.

External armor protection:

Front and rear armor protection of the middle section:

Secondary barbettes:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Final Opinion

In the end, I consider Atlântico to be definitely worth grinding for. She offers a relatively unique take on secondary-oriented battleships and still presents a strong main battery. If you have the time to do the grind, you should go for it and take the opportunity to get a solid tier VIII battleship.

Recommended Build

For the Atlântico, I recommend the following commander build and upgrades:

If you want to secure your 234 mm secondaries, you can also take Auxiliary Armament Modification 1 as the main battery turrets are decently protected.

This concludes my review of the Atlântico. Thank you for reading this article!

Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Have a good one and see you soon!

Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah

Have a good one and see you soon!

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