Separating Economic Bonuses From Visual Customizations
15 min readWargaming started working on the popular idea of separating the economic bonuses from the visuals, and they plan to release this update in late summer or early fall.
The basic principle is that, in total, your economic earnings will not be negatively affected — in some cases, you’ll even get more. The main goals of the update are the following:
- Give the ability to select economic bonuses and camouflages independently of each other;
- Simplify the management of economic bonuses;
- Make the transition from the old system to the new one as comfortable as possible;
- Keep the current state of the game’s economy with regard to costs and earnings.
Besides that, we’re improving the interface, bonus management, stock display, and more.
KEY CHANGES
This is a short list of key changes. If you’re interested in more details about these and others, you can find them in other sections below.
- Economic bonuses from camouflages and signals become separate entities. Choosing a camouflage only affects visuals;
- Bonus to XP does not affect Free XP and Commander XP. At the same time, however, all bonuses are increased accordingly;
- Basic Free XP earnings are doubled;
- Economic bonuses from permanent camouflages are purchased separately and are permanently active for a ship if present. Expendable bonuses can also now be added on top of permanent ones.
- In order to simplify the system, only one economic bonus per resource (credits, Free XP, Commander XP, XP) can be used at a time (4 different bonuses in total). The values of the bonuses are designed in such a way that they can duplicate even the most profitable combinations from the current system;
- Instead of lowering the service cost, permanent camouflages give a credit bonus that makes it so that the average income is either unchanged or increased;
- The service cost for researchable Tier IX ships is reduced from 120,000 to 115,000 credits, for researchable Tier X ships — from 180,000 to 150,000 credits.
- To account for the changes to bonuses that lower service cost, in Co-op battles, the current service cost will be additionally reduced by 6.7%, and credits earned increased by 12.5%;
- All camouflages affect only a ship’s appearance;
- In order to make camouflages an exclusively visual customization, their combat bonuses are also separated from them. The 3% detectability range by sea bonus previously present on all camouflages is now built into the default parameters of all ships. The 4% increase of dispersions of shells fired by enemies attacking your ship will be entirely removed;
- Most of the expendable camouflages you have or will receive will also be purchasable for credits;
- The number of expendable items in your inventory is displayed including those that are already mounted on ships.
DETAILS OF THE CHANGE
Values of expendable bonuses
Depending on type, bonuses can have the following values:
Credits | XP | Commander XP | Free XP |
---|---|---|---|
+20% | +100% | +100% | +300% |
+40% | +200% | +200% | +600% |
+160% | +800% | +800% | +2400% |
+320% | +1600% | +1600% | +7200% |
Bonuses from the last row will be especially rare. They can be compared to using all the available signals and best camouflages in the current system, and such bonuses to credits and XP were previously impossible and would be very rare to obtain.
Auto-resupply and auto-purchase
We separated these two concepts to make it more convenient to use large stocks of bonuses. Auto-resupply, i.e. the automatic assignment of the same bonus instead of the used one (if it is present), will always be enabled. Doubloons are not used in this case.
You can enable auto-replenishment at your will — the used bonuses of the first two values (e.g. +20% and +40% credits) and camouflages will be automatically purchased.
Economic bonuses
- Economic bonuses from camouflages and signals become separate entities. Camouflages can be used separately from these bonuses;
- Each bonus increases the income of only one resource (for example, only XP or only Commander XP);
- Economic bonuses from permanent camouflages now work for a ship whenever you own it for that ship;
- The permanent economic bonus is obtainable and works independently from the camouflage;
- One expendable bonus of each type (credits, Free XP, Commander XP, XP) can be used at the same time as the permanent economic bonus;
- The service cost reduction from expendable camouflages and signals was replaced by a temporary resource which is exchanged for other economic bonuses during several versions after the release of the change;
- Service cost reduction from permanent camouflages is replaced with such a bonus to credits that the average income either won’t change or will become bigger.
XP
In the current system, the XP bonus increases the amount of both Free and Commander XP. This makes it difficult to calculate and decide which bonuses to use, so with the release of the change, the XP bonus will no longer have an effect on Free and Commander XP. To ensure that the maximum possible earnings of these resources are not changed, all economic bonuses in the new system are increased accordingly.
In addition, the base amount of Free XP gained is increased from 5% to 10%.
In the sections below you can see examples of how the profitability will change with the release of the change, and if you want, you can use the calculator to compare the current and new systems yourself.
Service cost reduction bonuses
The service cost reduction bonus is at its core a bonus to credits, but its value depends greatly on the Tier of the ship it is used on. For example, the India Bravo Terrathree signal reduces the service cost by 10% and can be sold in the Inventory for 3,000 credits. The service cost for ships of Tiers lower than VII is less than 30,000 credits (for example, 23,000 for Tier VI), so instead of using this signal on these ships, it is actually more profitable to sell it. The necessity to check whether an economic bonus is worth using on a ship is a noticeable inconvenience of the current service cost reduction bonus. To simplify the system and increase the benefits for players, we decided to remove or replace this bonus.
Service cost reduction bonuses on permanent camouflages will be replaced by an equivalent bonus to credit earnings, and at Tiers below IX, it will be noticeably more profitable. Also, the service cost of Tier IX and X researchable ships will be reduced, and the credit earnings in Co-op will be slightly increased.
On average, earnings with a permanent bonus on Tier IX – X ships won’t change, and on ships of lower Tiers they will increase. At the same time, they are even higher when playing well in battle. This makes the new system friendlier both for new players and for those who have been playing World of Warships for a long time.
Exchange of “big” bonuses into “small” ones
During the conversion process, we’re trying to give more big bonuses, even though it may reduce the total number of them on the account compared to the number of signals and camouflages. However, if you prefer to use smaller bonuses more often instead of big bonuses, you will be able to exchange big bonuses for smaller ones in the Inventory for some time after the change is released. The exchange is happening in such a way that you will keep the total bonus value. For example +7,200% to free XP can be split into 3 +2,400%, each of them splits into 4 +600% bonuses and lastly each of these – into 2 +300% bonuses. Bonuses can be exchanged only into the values existing in the new system, so for example, +100% to XP can’t be split into two +50%.
Permanent camouflages and bonuses
After the release of the change, permanent camouflages and permanent economic bonuses can be purchased separately. The economic bonus will cost slightly less than the cost of permanent camouflage now. At the same time:
- The first permanent camouflage that you will buy for a researchable ship in the “Exteriors” tab in port will be discounted;
- The total cost of the bonus and the first permanent camouflage will be equal to the current cost of the permanent camouflage;
- All subsequent permanent camouflages for the same ship will cost the same as they do now.
For example, if you have Yamato without any permanent camouflages or economic bonuses:
- A permanent economic bonus will cost 4,800 doubloons;
- The first permanent camouflage that you purchase in the “Exteriors” tab would be discounted by 4,800 doubloons. For example, Scorpioid will cost 3,200 doubloons and Type 20 – 200 doubloons;
- The second and all subsequent permanent camouflages will have the same cost as they do now: Scorpioid will cost 8,000 doubloons, Type 20 – 5,000 doubloons.
The change will retain the value of the permanent camouflages and economic bonuses that players already have, and allow them to get their first permanent camouflage noticeably cheaper.
CONVERSION CALCULATOR
To show how the conversion system would work for you personally, we have prepared a calculator that you can use now.
- Copy the table to make your changes.
- On the first page, in the column highlighted in orange, enter the number of signals of the specified type.
- On the second page, enter the number of camouflages of the specified types that you have.
- The results of the conversion are shown on the first page in the “Total” column.
Keep in mind that this conversion will give you slightly more bonuses, because the signals and camouflages mounted on the ships will also be taken into account. In addition, to accommodate for possible inconveniences of the transition to the new system, you will get one bonus of each type and value irrespective of your total amount of bonuses, for a total of 16 extra bonuses.
Later, in a second publication about this change, we plan to publish a portal version of the calculator which pulls the data about your belongings directly from your account.
CHANGES IN REWARDS
This change and the addition of a new entity entails a change to all rewards in the game: in combat missions, campaigns, operations, and collections, economic and special signals are replaced by bonuses, and camouflages will be supplemented by boosters.
The contents of all containers that had signals or camouflages in them will also change.
EXAMPLES AND REWARDS CALCULATOR
You can try out different combinations of economic bonuses yourself and compare the current and new system in the calculator.
- Copy the table to make changes.
- In the “Input” blocks, you can specify which bonuses you use.
All examples below, for simplicity, are calculated for a battle in which you get 100,000 credits and 1,000 base experience. Permanent bonuses and premium accounts are not considered.
No economic bonuses
Without using bonuses you will get twice as much free experience in the new system.
XP | Commander XP | Free XP | Credits | |
Current system | 1 000 | 1 000 | 50 | 100 000 |
New system | 1 000 | 1 000 | 100 | 100 000 |
Economic signals, simple camouflage
If you use Equal Speed Charlie London, Papa Papa, Zulu Hotel and Zulu signals, and Sci-Fi Space camouflage in the current system, they will be converted to the following bonuses:
- XP: +200%;
- Commander XP: +200%, +800%;
- Free XP: +300%, +600%
- Credits: +40%.
If you use the best of these bonuses, you will gain more credits and all types of experience in the new system. In addition, you will still have bonuses of +200% to commander XP and +300% to free XP to be used in another battle.
XP | Commander XP | Free XP | Credits | |
Current system: Equal Speed Charlie London, Papa Papa, Zulu Hotel and Zulu signals + Sci-Fi Space camouflage | 2 500 | 4 000 | 500 | 120 000 |
New system: +200% XP, +800% Commander XP, +600% Free XP, +40% credits | 3 000 | 9 000 | 700 | 140 000 |
Full set of economic and special signals, simple camouflage
If you use all economical and special signals and Sci-Fi Space camouflage in the current system, they will be converted to the following bonuses:
- XP: +200%, +800%;
- Commander XP: +800%, +1600%;
- Free XP: +300%, +7200%
- Credits: +160%.
If you use the best of these bonuses, you will gain more credits and all types of experience in the new system. In addition, you will still have bonuses of +200% to XP, +300% to free XP and +800% to commander XP to be used in another battle.
XP | Commander XP | Free XP | Credits | |
Current system: All economic and special signals + Sci-Fi Space camouflage | 5 750 | 15 580 | 4 678 | 245 000 |
New system: +800% XP, +1600% Commander XP, +7200% Free XP, +160% credits | 9 000 | 17 000 | 7 300 | 260 000 |
Full set of economic and special signals, Mosaic camouflage
If you use all economic and special signals and Mosaic camouflage in the current system, they will be converted to the following bonuses:
- XP: two +800%;
- Commander XP: +800%, +1600%;
- Free XP: +2400%, +7200%
- Credits: +160%.
If you use the best of these bonuses, you will gain more credits and all types of experience in the new system except Commander XP. However, you will still have bonuses of +800% to XP, +2400% to free XP and +800% to commander XP to be used in another battle.
XP | Commander XP | Free XP | Credits | |
Current system: All economic and special signals + Mosaic camouflage | 8 750 | 17 580 | 7 118 | 245 000 |
New system: +800% XP, +1600% Commander XP, +7200% Free XP, +160% credits | 9 000 | 17 000 | 7 300 | 260 000 |
DETAILED CONVERSION RULES
You can read more about how your items will be converted into new bonuses below.
OTHER
Clan Base Bonuses
Because of the “detachment” of bonuses to free XP and commander XP from XP, War college gives a bonus to XP only, so it is necessary to make changes to the structures of the Clan base:
- Bonuses to the free experience of all levels of the Design Bureau is doubled. A completely built building will give +50% free experience for Tier I – X ships instead of +25%;
- Bonus to commander XP for each level of the Academy increased by 1%. Fully constructed building will give +15% commander experience instead of +10%.
Premium account
Premium account will give a bonus to all experience types and credits in the same way as before the changes, with the exception that bonuses to overall experience do not affect free experience and commander experience.
As in the current system, the premium account increases the values of base experience and credits: all other values of economic bonuses are applied after the bonus from the premium account.
Premium account type | Before the change | After the change |
---|---|---|
Warships premium | х1.65 XP х1.5 credits | х1.65 XP х1.65 free XP х1.65 commander XP х1.5 credits |
Wargaming premium | х1.5 XP х1.5 credits | х1.5 XP х1.5 free XP х1.5 commander XP х1.5 credits |
First victory of the day
The bonus for the first victory of the day will give +50% XP, +50% free XP and +50% commander XP.
Combat signals
Combat signals will be controlled from the Equipment tab.
Missouri
For ease of tracking bonuses, all owners of a special Missouri combat mission will instead receive an improved permanent bonus for credits: instead of +10% to credits they will have +40%.