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World of Warships – Q&A 01/08/2016 – Part II

6 min read

Hello Captains,

If you haven’t read the first part, there is a link at the end of this post. Also, again please do not forget that a lot of these features and comments concern mainly the Russian server so do not get upset some things seem different in this text than what you can experience on your server.


Economy

Even though it is easier and faster to get credits in our game than in other companies’ games, there are often complaints about the economy. The situation improved through the whole year with us balancing ships’ incomes after the release, beginning with the addition of credits and xp for capping points. From Spring until now, there is a special discount on repairs. We are thinking about implementing it permanently or keep it until we introduce other changes that would increase the amount of credits earned.

However, we still must examine this issue carefully. We want the economy to be accommodating enough for the game to be comfortable at every tier with a premium account and for players without a premium account to have to farm credits at lower tiers from time to time.

Secondary batteries

We received complaints that secondary batteries are slightly too weak and are acting weirdly. We have added several upgrades, flags and captain skills that improve the secondary guns situation and makes them more deadly against enemies. And in cases where you just did not killed you enemy, these batteries can help you. There is still room for improvement but we have to do it right or we will end up with “World of Battleships”.

Chat moderation

At the beginning of Closed beta, there was a tacit rule in every battle “If you are afraid of being sent packing, do not go on the internet”. When discussing the issue, the obscenity filter seemed like a considerable limitation. Unfortunately, it was necessary to prevent players from insulting each other. What are we doing? All chat logs are automatically uploaded and analysed, and if a player insulted another one, he receives a chat ban. The same effect can also be reached with the reports we get from players, but, in this case, it is the players who decide whether or not they feel insulted. In the future, we would like to crisscross this system so that, for example, players who rage at themselves in chat do not get banned. Moreover, we do not analyse division chat or personal messages. In addition to that, we will soon implement “component” bans, i.e. a chat ban will be divided into port, battle, personal and division. This means that a player who received a chat ban will still be able to write to his friends and division mates.

There have been many complaints regarding the severity of the moderation of port chats. Not long ago, we loosened the rules in that regard, which had a positive effect on communications. We will continue asserting the situation and will try to limit the cases where our rules impede on healthy social interactions.

Site moderation

I very well know that it is not very clear. We remove posts that violates the rules but, at the same time, players do not always know what rules they violated. They then ask about it and such posts fall under another rule violation. After that, they get banned. The system is not logical. That is why in the near future we will update the forums and add notifications that will explain why a player’s post has been removed. After that, we hope that the system will be transparent enough and that we can think about ways to improve it.

Karma system

It now has been quite a long time since we first introduced the karma system on the forums and in the game. And if it meet our expectations on the forums (good posts receive positive karma and bad ones, negative), this system needs improvement in the game. It was supposed to be some kind of an indicator of social adequateness but in its current state, it does not fully fulfil its tasks. Especially in those cases where players report the top three players on the opposite team. We will have to fix this.

Unreleased features

There are two things that players often ask to be added into the game: replays and module depot. What is being done? At the moment, we have added a “technical” version of replays into the game. What needs to be done? Implement the replay functionality at a proper level of quality. We have already started working on this. We need to allow players to manage their upgrades. Achieving this by adding a depot or by another more convenient feature, that is the question.

Team communication

There have been a lot of requests for better team communication tools. What have we done? We have added quick chat commands, and voice chat in the latest update. What needs to be done? We need to improve and expand communication functionalities while taking your feedback into account.

Teamkillers

There were a lot of complaints about teamkills and that the current system do not work. How it was. For quite a long time, players could teamkill extensively (they had to sink three or four teammates or deal an extremely high amount of damage to them) before the mirrored damage system would kick in.

What has changed? Now, the mirrored damage system kicks in nearly instantaneously – after a players sinks his first teammate or if he inflicts a low amount of damage. Moreover, teamkillers receive x10 mirrored damage and only inflicts 10% damage against teammates (those numbers are not entirely accurate, unfortunately, since I do not have all the data before me but they are about right). That means that teamkillers become nearly instantaneously harmless to their teammates.

What still needs to be done? Add an automatic ban to serious offenders. There is already a punishment system but it is operated by hand and only once a week. We would like it to be instantaneous, but, in any case, it is always minus one player for one team, which is bad.

Bots and AFK players

There are some complaints about this issue as well. We already manually punish players that display such anti fair-play behaviour. However, we would like to improve the system, making it faster and automatic.

Updates size

Our updates are quite heavy. Taking into account that they are release about every three weeks, many players are starting to get annoyed. We have started to work actively on reducing the size of our updates and hope that in time, it will make the life of our players easier.

Gold and doubloons unification

For now, we cannot implement this feature because of technical limitations. However, we believe that we will make some progress in this matter and, hopefully, this year. At the minimum, we would like to give players the possibility to transfer their currencies from one game to another, in the case of players who have stopped playing one of our games and would like to play another one.

Too few ships and nations

There are complaints that the game have too few ships and nations. This issue can only be solved slowly. The reason for this is the work needed to create high quality models. Since the release of the game, we have added German and Soviet ships and are about to release German battleships. We will also add British ships this year. We will then gradually add ships we think are interesting to play and beautiful to look at.

Communication between developers and players

We have done a lot of work regarding this matter. Since this post is quite long, I will be brief:

  • added comments on the portal;
  • shared with players our plans for the year and since recently our patch notes do not need to be edited any more;
  • implemented a three week system for the release of updates, which allows us to add changes and solve problems quicker, and also make every version more stable;
  • restructured the forum several times;
  • started to rework the forum so as to make it more user-friendly (we will soon release the first patch);
  • added surveys in game;
  • established regular streams where players can ask questions formally and more entertaining streams on “??????? TV” where players can discuss with us more informally.

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